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Refactor object persistence #128

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nhurde opened this issue May 3, 2024 · 0 comments
Open

Refactor object persistence #128

nhurde opened this issue May 3, 2024 · 0 comments

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@nhurde
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nhurde commented May 3, 2024

Currently persistent objects are stored separately and along with their respective object classes vectors/lists.

It may be better to refactor and on scene change simply loop through each list and remove them and place them into a global list and prepare them for next scene.

Not super priority, but will need to have a better way to keep track.

@nhurde nhurde added this to the Summer 2024 milestone May 3, 2024
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