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Currently persistent objects are stored separately and along with their respective object classes vectors/lists.
It may be better to refactor and on scene change simply loop through each list and remove them and place them into a global list and prepare them for next scene.
Not super priority, but will need to have a better way to keep track.
The text was updated successfully, but these errors were encountered:
Currently persistent objects are stored separately and along with their respective object classes vectors/lists.
It may be better to refactor and on scene change simply loop through each list and remove them and place them into a global list and prepare them for next scene.
Not super priority, but will need to have a better way to keep track.
The text was updated successfully, but these errors were encountered: