Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement Box2D version of physics / collisions #127

Open
nhurde opened this issue May 3, 2024 · 0 comments
Open

Implement Box2D version of physics / collisions #127

nhurde opened this issue May 3, 2024 · 0 comments

Comments

@nhurde
Copy link
Contributor

nhurde commented May 3, 2024

Priority:

By 2025

This will be an alternative to the two natively supported collision systems and should be made via a module/inheritance of the "Brute-Force" collision checker.

This should give users a third choice to brute force or spatial collisions in scenes.

@nhurde nhurde added this to the Winter 2024 milestone May 3, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
No open projects
Status: No status
Development

No branches or pull requests

1 participant