Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add auto behaviors for game objects collisions #126

Open
nhurde opened this issue May 3, 2024 · 0 comments
Open

Add auto behaviors for game objects collisions #126

nhurde opened this issue May 3, 2024 · 0 comments
Labels
Milestone

Comments

@nhurde
Copy link
Contributor

nhurde commented May 3, 2024

The list may continue, but these will be all Booleans and activated on collision.

-solid (objects 's physics / speed is affected)
-destructive (destroys other objects that are destructible)
-destructible (destroyed by objects that are destructive)
-bouncy (when it hits a solid or another object it changes direction in a random matter similar to breakout)

More to come but can be added via other issues. In editor these can be implemented via checkboxes.

Properties can be inherited, but also changed on child classes and/or scene editor.

@nhurde nhurde changed the title Add autobehaviors for game objects Add auto behaviors for game objects collisions May 3, 2024
@nhurde nhurde added the critical label May 3, 2024
@nhurde nhurde added this to the Spring 2024 milestone May 3, 2024
@nhurde nhurde modified the milestones: Spring 2024, Summer 2024 Jun 2, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
Status: 🆕 New (Priority )
Status: 🆕 New
Development

No branches or pull requests

1 participant