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In order to further optimize any of the collision modules it will be best to implement a few key variables to determine if the object should even be checked against any or all objects.
Using snake_case give the following booleans and/or int values to the following:
In order to further optimize any of the collision modules it will be best to implement a few key variables to determine if the object should even be checked against any or all objects.
Using snake_case give the following booleans and/or int values to the following:
-object_collides_with_others
-object_collides_with_x_type
-object_is_solid
-object_is_movable
-object_is_static
A few more will be added as needed.
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