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Make collision / physics system moduable #124

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nhurde opened this issue Apr 24, 2024 · 0 comments
Open

Make collision / physics system moduable #124

nhurde opened this issue Apr 24, 2024 · 0 comments
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@nhurde
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nhurde commented Apr 24, 2024

Similar to the artist/canvas and sound classes, the collision system should be modifiable via interface/inheritance to swap between implementations depending on what is created.

Useful in the event of switching to Box2D, PhysicX, etc.

The default method is currently spatial portioning, so this would also become a module called GPE_Spatial_Collisions.

Collisions are supposed to be inter and intra Layer depending on project settings.

@nhurde nhurde added this to the Spring 2024 milestone Apr 24, 2024
@nhurde nhurde modified the milestones: Spring 2024, Summer 2024 Jun 2, 2024
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