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The Build System

Quick Start

Running

make PLATFORM=<platform-name>

in the top-level directory creates the bootloader and firmware binaries for the given platform, which are output to subdirectories of the build/target/ directory.

The top-level make is mainly a convenience to build bootloader and main projects. It supports these targets:

  • clean - force the next build to be a full rebuild, and
  • all (default), build the artefact.

The Recipes and Tips section describes the most frequently used commands. The remaining sections describe the build system in detail.

Build Components

The build system is organized as a number of build components. Each build component exists in it's own directory, with it's own makefiles and is responsible for build the artifacts that make up that component.

These are the primary components that produce executable code for a device:

  • bootloader
  • main (builds application firmware)
  • modules (builds system+application firmware)

The other projects are libraries used by these primary projects.

When building firmware, it's a good idea to build from main, since this offers additional features compared to building in the root directory, such as program-dfu to flash the produced firmware to the device.

Updating System Firmware (Boron)

When building locally on the boron from the develop branch, it is necessary to update the system firmware to the latest version:

  • put the Boron in DFU mode
  • cd modules
  • make clean all -s PLATFORM=boron program-dfu
  • You can optionally add APP/APPDIR/TEST values to the command above to build a specific application as you would when building main.

This will flash the latest system modules and the application to your device.

A key indicator that this is necessary is that the Boron doesn't run your application after flashing, due to a version mismatch. The onboard LED will breathe magenta to indicate Safe Mode when the application firmware isn't run.

Overview

Targets

  • all: the default target - builds the artefact for the project
  • clean: deletes all artefacts so the next build runs from a clean state
  • all program-dfu: (not bootloader) - builds and flashes the executable to a device via dfu
  • all st-flash: flashes the executable to a device via the st-link st-flash utility

Variables

make accepts variable definitions as part of the command invocation

  • v - verbose - set to 1 to trigger verbose output
  • PLATFORM/PLATFORM_ID: specifies the target platform, either as a name or as an ID.
  • PRODUCT_FIRMWARE_VERSION: specifies the firmware version that is sent to the cloud. Value from 0 to 65535.
  • GCC_PREFIX: a prefix added to the ARM toolchain. Allows custom locations to be specified if the ARM tools are not in the path.

When building main or modules:

  • APP: builds the application stored in user/applications/$(APP). (The default is to build the application code in user/src
  • APPDIR: builds the application located in $(APPDIR). The directory specified should be outside of the firmware repo working directory, allowing 3rd party applications to be built. See USER_MAKEFILE.
  • APPLIBS: directories containing external firmware libraries. See External Libraries
  • TEST builds the test application stored in user/tests/$(TEST).
  • USER_MAKEFILE: when APPDIR is used this specifies the location of the makefile to include, relative to APPDIR. The default is build.mk.
  • DEBUG_BUILD: described in debugging
  • EXTRA_CFLAGS: custom flags used when compiling user app. Can be used to define custom symbols with EXTRA_CFLAGS=-DMYVAR=123

When building main:

  • TARGET_NAME: sets the base name of the artefact file produced. E.g. setting TARGET_NAME=whereyou would produce the target named whereyou.bin The default is the value of APP.
  • TARGET_DIR: sets the directory where the target files are placed relative to the current directory.

Platform name/IDs

The Platform ID describes the target platform. A list of supported platform IDs are listed in [platform-id.mk]((../build/platform-id.mk). The most common are listed here:

Name PLATFORM_ID
gcc 3
argon 12
boron 13
bsom 23
b5som 25
tracker 26
p2 32

The platform is specified on the command line using the platform ID

PLATFORM_ID=<id>

or the platform name

PLATFORM=name

For example

make PLATFORM=boron

Would build the firmware for the Boron.

To avoid repeatedly specifying the platform on the command line, it can be set as an environment variable.

Linux/OS X:

export PLATFORM=boron

Windows

set PLATFORM=boron

In the commands that follow, we avoid listing the PLATFORM explicitly to keep the examples concise.

Clean Build

make clean

This clears all output files from the build so that all sources are recompiled.

Specifying custom toolchain location

Custom compiler prefix can be used via an environment variable GCC_PREFIX.

For example when you have installed a custom toolchain under /opt/gcc-arm-embedded-bin you can use invoke make using that toolchain like this:

GCC_PREFIX="/opt/gcc-arm-embedded-bin/bin/arm-none-eabi-" make

The default value of GCC_PREFIX is arm-none-eabi, which uses the ARM version of the GCC toolchain, assumed to be in the path.

Alternatively, a path for the tools can be specified separately as GCC_ARM_PATH, which, if specified should end with a directory separator, e.g.

GCC_ARM_PATH="/opt/gcc-arm-embedded-bin/bin/" make

Controlling Verbosity

By default the makefile is quiet - the only output is when an .elf file is produced to show the size of the flash and RAM memory regions. To produce more verbose output, define the v (verbose) variable, like this:

make v=1

Building individual modules

The top-level makefile builds all modules. Each module can be built on its own by executing the makefile in the module's directory. The make also builds any dependencies.

For example, executing

cd main
make

Will build the main firmware, and all the modules the main firmware depends on.

Product Version

The product firmware version is specified in your application code via the macro:

PRODUCT_VERSION(version)

Building an Application

To build a new application, first create a subdirectory under user/applications/. You'll find the Tinker app is already there. Let's say we want to create a new app, which we'll call myapp/

mkdir user/applications/myapp

Then add the files needed for your application to that directory. These can be named freely, but should end with .cpp. For example, you might create these files:

myapplication.cpp
mylibrary.cpp
mylibrary.h

You can also add header files - your application subdirectory is on the include path.

To build this application, change directory to main directory and run

make APP=myapp

This will build your application with the resulting .bin file available in build/target/main/platform-0/applications/myapp/myapp.bin.

Including Libraries in your Application

To include libraries in your application, copy or symblink the library sources into your application folder.

To importing libraries from the WebIDE:

  • rename the firmware folder to the same name as the library
  • remove the examples folder

The library should then compile successfully

Changing the Target Directory

If you prefer the output to appear somewhere else than in the build/ directory you can define the TARGET_DIR variable:

make APP=myapp TARGET_DIR=my/custom/output

This will place main.bin (and the other output files) in my/custom/output relative to the current directory. The directory is created if it doesn't exist.

Changing the Target File name

It's also possible to specify the name of the output file. To use a custom name, set TARGET_FILE like this:

make APP=myapp TARGET_FILE=firmware-v20

This will build the firmware with output as firmware-v20.bin in build/target/main/platform-0/applications/myapp.

These can of course also be combined like so:

make APP=myapp TARGET_DIR=myfolder TARGET_FILE=firmware-v20

Which will produce myfolder/firmware-v20.elf

Compiling an application outside the firmware source

If you prefer to separate your application code from the firmware code, the build system supports this, via the APPDIR parameter.

make APPDIR=/path/to/application/source [TARGET_DIR=/path/to/applications/output] [TARGET_FILE=basename]

Parameters:

  • APPDIR: The relative or full path to the directory containing the user application
  • TARGET_DIR: the directory where the build output should go. If not defined, output files willb e placed under a target directory of the application sources.
  • TARGET_FILE: the basename of the files created. If not defined, defaults to the name of the application sources directory.

Custom makefile

When using APP or APPDIR to build custom application sources, the build system by default will build any .c and .cpp files found in the given directory and it's subdirectories. You can override this and customize the build process by adding the file a makefile to the root of the application sources.

The makefile should be placed in the root of the application folder. The default name for the file is:

  • when building with APP=myapp the default name is myapp.mk
  • when building with APPDIR= the default name is build.mk

The file should be a valid gnu make file.

To customize the build, append values to these variables:

  • CSRC, CPPSRC: the c and cpp files in the build which are compiled and linked, e.g.
CSRC += $(call target_files,,*.c)
CPPSRC += $(call target_files,,*.cpp)

To add all files in the application directory and subdirectories.

  • INCLUDE_DIRS: the include path. Paths are relative to the APPDIR folder.
  • LIB_DIRS: the library search path
  • LIBS: libraries to link (found in the library search path). Library names are given without the lib prefix and .a suffix.
  • LIB_DEPS: full path of additional library files to include.

To use a different name/location for customization makefile file other than build.mk, define USER_MAKEFILE to point to your custom build file. The value of USER_MAKEFILE is the location of your custom makefile relative to the application sources.

## External Libraries

Note that this is preliminary support for external libraries to bring some feature parity with Build. Over the coming weeks, full support for libraries will be added.

External Particle libraries can be compiled and linked with firmware. To add one or more external libraries:

  1. download the library sources store it in a directory outside the firmware, e.g./particle/libs/neopixel for the neopixel library.

  2. remove the examples directory if it exists

cd /particle/libs/neopixel
rm -rf device-os/examples
  1. Rename firmware to be the same as the library name.
mv firmware neopixel

This is so that includes like #include "neopixel/neopixel.h" will function correctly.

  1. Add the APPLIBS variable to the make command which lists the directories contianing libraries to use.
make APPDIR=/particle/apps/myapp APPLIBS=/particle/libs/neopixel

Default application.cpp integrated with firmware

In previous versions of the make system, the application code was integrated with the firmware code at src/application.cpp. This mode of building is still supported, however the location has changed to: user/src/application.cpp.

To build the default application sources, just run make

make

Platform Specific vs Platform Agnostic builds

Currently the low level hardware specific details are abstracted away in the HAL (Hardware Abstraction Layer) implementation. Most platforms do provide access to the low-level hardware, e.g. via the CMSIS library on NRF52, etc.. You should however try to make use of the HAL functions and methods instead of making direct hardware calls, which will ensure your code is more future proof by being easier to port to other platforms. To build the firmware as platform agnostic, first run make clean, then simply include SPARK_NO_PLATFORM=y in the make command. This is also a great way to find all of the places in your code that make hardware specific calls, as they will generate an error when building as platform agnostic.

make APP=myapp SPARK_NO_PLATFORM=y

Build Output Directory

The build system uses an out of source directory for all built artifacts. The directory is build/target/. In previous versions of the build system, artifacts were placed under a local build folder. If you would prefer to maintain this style of working, you can create a symlink from build/target/main/platform-0/ to main/build/. Then after building main, the artifacts will be available in the build/ subdirectory as before.

Flashing the firmware to the device via DFU

The program-dfu target can be used when building from main/ to flash the compiled .bin file to the device using dfu-util. For this to work, dfu-util should be installed and in your PATH (Windows), and the device put in DFU mode (flashing yellow).

cd main
make program-dfu

Enabling DFU Mode automatically

Normally, the device requires physical button presses to enter DFU mode. The build also supports automatic DFU mode, where the device will automatically enter DFU mode as part of running the program-dfu target. To enable this, define the environment variable PARTICLE_SERIAL_DEV to point to the name of the serial device. E.g.

PARTICLE_SERIAL_DEV=/dev/tty.usbmodem12345 make all program-dfu

the device will then automatically enter DFU mode and flash the firmware.

(Tested on OS X. Should work on other platforms that provide the stty command.)

Building the develop branch

Before the 0.4.0 firmware was released, we recommended the develop branch for early adopters to obtain the code. This is still fine for early adopters, and people that want the bleeding edge, although please keep in mind the code is untested and unreleased.

Pre-releases are available in release/vx.x.x-rc.x branches. Default released firmware is available as release/vx.x.x, which is also then duplicated to release/stable and master branches.

Recipes and Tips

  • The variables passed to make can also be provided as environment variables, so you avoid having to type them out for each build. The environment variable value can be overridden by passing the variable on the command line.
  • PLATFORM set in the environment if you mainly build for one platform, e.g. the Boron.

Boron

Here are some common recipes when working with the boron. Note that PLATFORM=boron doesn't need to be present if you have PLATFORM=boron already defined in your environment.

# Complete rebuild and DFU flash of latest system and application firmware
device-os/modules$ make clean all program-dfu PLATFORM=boron

# Incremental build and flash of latest system and application firmware
device-os/modules$ make all program-dfu PLATFORM=boron

# Incremental build and flash user application.cpp only (note the main/ directory)
device-os/main$ make all program-dfu PLATFORM=boron

# Build an external application
device-os/modules$ make all PLATFORM=boron APPDIR=~/my_app

For system firmware developers:

# Rebuild and flash the primary unit test application
device-os/main$ make clean all -s TEST=wiring/no_fixture PLATFORM=boron program-dfu

# Build the compilation test (don't flash on device)
device-os/main$ make clean all -s TEST=wiring/api PLATFORM=boron