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When the FPS fluctuates, even if we stand still, we still have the simulated bone pulling in/out of bone pose location (which is given by the animation pose).
The text was updated successfully, but these errors were encountered:
We've found that large gravity parameter (z = -5000 for example) will cause bone trembling/shaking.
We wonder if anyone would have any ideas/inputs on this.
Thanks!
Here is the setup:
P.S.
I think this is what was causing the trembling:
When the FPS fluctuates, even if we stand still, we still have the simulated bone pulling in/out of bone pose location (which is given by the animation pose).
The text was updated successfully, but these errors were encountered: