Skip to content

Latest commit

 

History

History
65 lines (49 loc) · 3.04 KB

README_en.md

File metadata and controls

65 lines (49 loc) · 3.04 KB

Kawaii Physics

Discussion :

Report Issues :

Devcommunity :

Description

Kawaii Physics is a pseudo-physical plug-in created for Unreal Engine 4 & 5.
You can sway your hair, skirt, chest, etc easily and in a Kawaii way.


She is Gray-chan http://rarihoma.xvs.jp/products/graychan


https://www.youtube.com/watch?v=UvpEIBGegvs
She is MiraiKomachi https://www.bandainamcostudios.com/works/miraikomachi/

Features

  • Controls each bone physically while respecting the pre-physics shape
  • All you need to do is add Kawaii Node to AnimGraph and adjust few parameters.
  • Sway the specified bone and the bone below it according to the movement of the character.
  • Much easier to set up than AnimDynamics
  • You can use sphere, capsule, plane collision
  • You can adjust the position, orientation and size of each collision in the animation editor viewport
  • Since the bone length is maintained, even if the calculation is broken, the bone does not expand or contract.
  • Uses a simple algorithm without using PhysX, so the cost is lower compared to the engine's standard physical system.

Reference materials
https://cedil.cesa.or.jp/cedil_sessions/view/416

Requirement

Usage

SampleMap

License

MIT

Adoption

https://github.com/pafuhana1213/KawaiiPhysics/wiki/%E6%8E%A1%E7%94%A8%E5%AE%9F%E7%B8%BE-Adoption

Author

@pafuhana1213