Hardware listing and info? #16
Replies: 6 comments 39 replies
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So, as far as I can tell the non BFM single strip alphas are parts derived from the Samsung 16l02da4 (which is a clone of MSM9202). That addresses its characters column by column, which makes more sense. |
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Had a search through my stuff but can't find anything on the early displays. I doubt even BFG have much/anything either - discs with BD1 and BDA source were thrown when the factory shut. The design of the most recent dot matrix displays for use with Scorpion6 was outsourced to Noritake-Itron. These used a Noritake-Itron glass - MN09608A. All devices I've got are code protected, don't know if there's a way of bypassing that without de-capping ? 99% working emulated versions of these exist which could be converted for MAME if needed. |
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OK, I need to add a couple of the new commands to my emulation then I’ll convert and add to MAME. SC6 doesn’t have a placeholder in MAME yet. At some point I’ll add what I can. |
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Are there any working games supported by MAME which use the BFG dot matrix alphas ? I would think updating the font is fairly easy but need something to test things like programable characters. |
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Finally getting round to mame alpha stuff. Trying to get the dimming sorted so from other threads on here I've come up with this. I'm not really sure what to do with the backlight but I don't think mame has anything which uses that anyway yet. `
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An actual layout editor would be great - the main reason I've pulled back
from this has been that we need better art support before we can
realistically do anything, and I just totally burned out.
Any obvious gaps in the 'old' techs I should probably try to probe as I
think a lot of the 6800 series peripheral space is different now than then,
and regressions may be rife.
…On Fri, 8 Dec 2023 at 11:42, John Parker ***@***.***> wrote:
Would be nice to see BFM stuff working, especially the early video SWP but
I just don’t know anyone who wants to get involved :(
Many years ago (2016ish), a lot more of the Sc1/Sc2/Sc4 machines worked
correctly. Sc4 need to be in Door Open mode, due to unemulated ccTalk
system, though we did get a hacked in basic implementation working, but
that code has been lost (just simulating the various packets really,
nothing too crazy. It was a guy Keith on the dadsfme forum who was looking
at it, not heard from him).
There's been various general refactors etc over the years that have led to
these regressions. So they may not take much work (relatively speaking of
course), to fix those regressions and see some games become playable again.
I've had a nightmare year with health this year unfortunately, so I've not
been up to doing much coding at all, and also I'm more focused on stuff
that uses MAME as an emulation backend like those projects above - though,
a part of this will be a layout editor (that will be able to export MAME
.lay files and resources), so that should be helpful to MAME :) So next
year hoping to get back to a bit of FME dev here and there, health allowing.
The above , or similar, is in the recent PR which has been tested on my
Scorp6 emulation and works fine but the led backlight isn’t 100% right
visually.
Great news - be nice to see a standard base .lay for sc6, maybe see a boot
error message on the display for the one DOND game that is in there! :)
AFAIK no public emulator has ever ran any sc6 games.
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Given our quest for accuracy with this sort of thing, I'm trying to track down the ancilliary components of these things so that we can at least emulate their behaviour according to the stock datasheets etc, or ideally, dump the MCUs where they exist.
I'll braindump what I know here when I'm near my parts list, but offhand does anyone know what the BFM Scorp 4 alpha (BFM BDA)was actually based on? The command codes are clearly a custom thing, as most of the behaviour matches the original starburst (BFM BD1), aside from the new character set and a few other enhancements.
Main reason I ask is that MFME in the officially released source has a character font for what looks to be that alpha, in a column-based encoding (so y=0,y=1 etc to make the 8x5). The closest part match for the Scorpion I can see made by Futaba is row-based, which seems inefficient to me, but if we're going to do it, do it right I guess.
Any help gratefully received
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