{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":"Reloaded-II.Index","owner":"Reloaded-Project","isFork":false,"description":"Index for update library related operations, such as searching for mods.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-29T21:22:22.881Z"}},{"type":"Public","name":"Reloaded-III","owner":"Reloaded-Project","isFork":false,"description":"[WIP] Formal Specification for the Next Iteration of Reloaded","allTopics":[],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":0,"issueCount":24,"starsCount":6,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-28T16:29:58.378Z"}},{"type":"Public","name":"reloaded.universal.redirector","owner":"Reloaded-Project","isFork":false,"description":"Universal file redirector for Reloaded Mod Loader II.","allTopics":["hooks","csharp","x64","x86-64","reverse-engineering","game-hacking","x86","detours"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":2,"license":"GNU General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-22T16:52:27.479Z"}},{"type":"Public","name":"Reloaded.Hooks-rs","owner":"Reloaded-Project","isFork":false,"description":"[WIP, NOT YET USABLE] Next Gen no_std Rust rewrite the Reloaded.Hooks library.","allTopics":[],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":0,"issueCount":10,"starsCount":3,"forksCount":0,"license":"Other","participation":[0,0,0,0,0,0,0,2,2,15,40,1,0,16,7,4,6,14,20,17,0,7,27,9,16,15,6,0,12,37,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-06T02:00:24.389Z"}},{"type":"Public","name":"Reloaded-II","owner":"Reloaded-Project","isFork":false,"description":"Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.","allTopics":["windows","csharp","universal","x64","x86-64","reverse-engineering","mod-manager","mod-loader"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":3,"issueCount":29,"starsCount":477,"forksCount":69,"license":"GNU General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-05T01:18:33.158Z"}},{"type":"Public","name":"reloaded-templates-rust","owner":"Reloaded-Project","isFork":false,"description":"[WIP] Common Project Configurations for Developing and Shipping Cross Platform Rust code in The Reloaded Project","allTopics":[],"primaryLanguage":{"name":"PowerShell","color":"#012456"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-05T18:14:29.000Z"}},{"type":"Public","name":"Reloaded.Memory.Buffers","owner":"Reloaded-Project","isFork":false,"description":"[C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.","allTopics":["windows","c-sharp","memory","hacking","game-hacking","process-manipulation","reloaded"],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":1,"issueCount":4,"starsCount":20,"forksCount":12,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-04-05T17:03:20.098Z"}},{"type":"Public","name":"Reloaded.Community","owner":"Reloaded-Project","isFork":false,"description":"Community repository for storing Reloaded-II application configurations.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":4,"license":"MIT License","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,2,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-31T01:20:31.843Z"}},{"type":"Public","name":"Reloaded.MkDocsMaterial.Themes.R2","owner":"Reloaded-Project","isFork":true,"description":"A theme for MkDocs Material that resembles the look of Reloaded-II","allTopics":[],"primaryLanguage":{"name":"CSS","color":"#563d7c"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":1,"license":"Other","participation":[0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,6,0,0,2,0,0,0,0,2,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-28T16:40:30.754Z"}},{"type":"Public","name":"Reloaded.Memory","owner":"Reloaded-Project","isFork":false,"description":"Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.","allTopics":["windows","c-sharp","linq","memory","hacking","generic","game-hacking","process-manipulation","reloaded"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":1,"starsCount":65,"forksCount":18,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-23T17:19:36.951Z"}},{"type":"Public","name":"Reloaded.Hooks","owner":"Reloaded-Project","isFork":false,"description":"Advanced native function hooks for x86, x64. Welcome to the next level!","allTopics":["hooks","csharp","x64","x86-64","reverse-engineering","game-hacking","detours","x86-32","api-hooking","trampolines"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":5,"starsCount":203,"forksCount":32,"license":"GNU Lesser General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-03T05:11:20.593Z"}},{"type":"Public","name":"Reloaded.Assembler","owner":"Reloaded-Project","isFork":false,"description":"Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.","allTopics":["windows","csharp","memory","x64","x86-64","hacking","game-hacking","x86","fasm","process-manipulation","x86-x64"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":3,"starsCount":32,"forksCount":17,"license":"GNU Lesser General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-03-03T04:57:20.516Z"}},{"type":"Public","name":"Reloaded.Project.Configurations","owner":"Reloaded-Project","isFork":false,"description":"Common project configurations, e.g. editor configs; .nuget output settings, code style, license files. ","allTopics":[],"primaryLanguage":{"name":"PowerShell","color":"#012456"},"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"Other","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-21T21:02:46.976Z"}},{"type":"Public","name":"Reloaded.Injector","owner":"Reloaded-Project","isFork":false,"description":"C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.","allTopics":["csharp","x64","x86-64","x86","dll-injector","inject-dlls"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":7,"starsCount":148,"forksCount":32,"license":"GNU Lesser General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-21T00:02:34.981Z"}},{"type":"Public","name":"Reloaded.Memory.SigScan","owner":"Reloaded-Project","isFork":false,"description":"Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.","allTopics":["csharp","analysis","game-hacking","signature-scanner","signature-detection"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":3,"starsCount":73,"forksCount":17,"license":"GNU Lesser General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-08-23T23:05:18.419Z"}},{"type":"Public","name":"Reloaded.Parsers.BasicPE","owner":"Reloaded-Project","isFork":false,"description":"Extremely basic parser of Portable Executable (DLL/EXE) files with support for limited functionality required by Reloaded-II & Reloaded3. Supports in-memory PE files.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-04-17T04:24:37.882Z"}},{"type":"Public","name":"dotnet-binaries-for-wine-unit-tests","owner":"Reloaded-Project","isFork":false,"description":"Contains binaries ran for Wine unit tests; to avoid having to use dotnet-install.ps1","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-04-11T00:36:25.741Z"}},{"type":"Public","name":"Reloaded.Universal.DInputPleaseCooperate","owner":"Reloaded-Project","isFork":false,"description":"Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.","allTopics":[],"primaryLanguage":{"name":"PowerShell","color":"#012456"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":1,"license":"GNU General Public License v3.0","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-10-10T03:22:03.181Z"}},{"type":"Public","name":"Reloaded.Messaging","owner":"Reloaded-Project","isFork":false,"description":"Reloaded II's extensible \"event-like\" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.","allTopics":["networking","udp","mod-api","reloaded","mod-loader","litenetlib"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":8,"forksCount":2,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-07-23T23:19:42.022Z"}},{"type":"Public","name":"Reloaded.Core.Bootstrap","owner":"Reloaded-Project","isFork":false,"description":"Tiny Visual C++ library/example that allows you to inject CoreCLR (the .NET Core Runtime) into the current unmanaged process and execute a .NET library.","allTopics":["cpp","x64","hosting","netcore","x86","netcore3","netcore-3","netcore-hosting"],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":1,"starsCount":21,"forksCount":4,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2020-07-13T02:02:45.563Z"}},{"type":"Public","name":"reloaded.universal.steamhook","owner":"Reloaded-Project","isFork":false,"description":"A Reloaded II mod that tricks steam into not restarting the game when launched by an external application by dropping `steam_appid.txt` and hooking some functions. Note: Does not touch DRM.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":4,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2019-08-15T15:53:14.004Z"}}],"repositoryCount":21,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}