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So I'm working on utilizing Opentrack with driving simulators to simulate intoxicated driving. Besides making the person driving drink until they're intoxicated, is there a way to simulate the head movements of being drunk by using a filter? Or even modifying the code within Opentrack?
Thank you!
The text was updated successfully, but these errors were encountered:
It should be possible with a filter, but you'd have to write one to achieve it or rewrite the code of an existing filter pretty much from scratch with something significantly more complicated. This would be much easier to code on the game engine side (and also not reliant on hardware) where it would just be an effect on the player camera
So I'm working on utilizing Opentrack with driving simulators to simulate intoxicated driving. Besides making the person driving drink until they're intoxicated, is there a way to simulate the head movements of being drunk by using a filter? Or even modifying the code within Opentrack?
Thank you!
The text was updated successfully, but these errors were encountered: