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In #1608 wayland glfw binary loading was added using an opt-in switch.
But the currently implementations of GameWindow and NativeWindow doesn't work when running on wayland as wayland is much more restrictive on what functions are supported and whatnot (getting cursor position, etc).
So I think we should do something to make it easier to use these classes when using wayland would be good.
The text was updated successfully, but these errors were encountered:
The issues is actually the default error handler not discerning between different types of errors and instead always throws an exception.
The simplest way to support wayland is to make a custom glfw error handler that doesn't throw an exception when a GLFW_FEATURE_UNAVAILABLE error is raised.
Description
In #1608 wayland glfw binary loading was added using an opt-in switch.
But the currently implementations of
GameWindow
andNativeWindow
doesn't work when running on wayland as wayland is much more restrictive on what functions are supported and whatnot (getting cursor position, etc).So I think we should do something to make it easier to use these classes when using wayland would be good.
The text was updated successfully, but these errors were encountered: