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Is it possible to enable stereo with Quad Buffer? #120

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aptfgazquez opened this issue Nov 28, 2023 · 1 comment
Open

Is it possible to enable stereo with Quad Buffer? #120

aptfgazquez opened this issue Nov 28, 2023 · 1 comment
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enhancement New feature or request

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@aptfgazquez
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Hello,

We are using this control in our desktop application and we are planning to support stereo rendering. We've been able to generate a OpenGL context with stereo by creating the context ourselves with:
GLFW.WindowHint(WindowHintBool.Stereo, true);

But, of course, the control itself is not using stereo rendering in the "real" DirectX context, so it's not stereo. I guess that for it to work the control must pass two distinct framebuffer ids (one for the left "back buffer" and one for right). This assuming that WPF can handle it..

Is it possible to support it and planned?

Thank you in advance

@NogginBops
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I'm not sure it's possible to share stereo framebuffers between DirectX and OpenGL with WGL_DX_interop extension, but if it allows for it it might be possible.

@NogginBops NogginBops added the enhancement New feature or request label Mar 25, 2024
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