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We are using this control in our desktop application and we are planning to support stereo rendering. We've been able to generate a OpenGL context with stereo by creating the context ourselves with: GLFW.WindowHint(WindowHintBool.Stereo, true);
But, of course, the control itself is not using stereo rendering in the "real" DirectX context, so it's not stereo. I guess that for it to work the control must pass two distinct framebuffer ids (one for the left "back buffer" and one for right). This assuming that WPF can handle it..
Is it possible to support it and planned?
Thank you in advance
The text was updated successfully, but these errors were encountered:
I'm not sure it's possible to share stereo framebuffers between DirectX and OpenGL with WGL_DX_interop extension, but if it allows for it it might be possible.
Hello,
We are using this control in our desktop application and we are planning to support stereo rendering. We've been able to generate a OpenGL context with stereo by creating the context ourselves with:
GLFW.WindowHint(WindowHintBool.Stereo, true);
But, of course, the control itself is not using stereo rendering in the "real" DirectX context, so it's not stereo. I guess that for it to work the control must pass two distinct framebuffer ids (one for the left "back buffer" and one for right). This assuming that WPF can handle it..
Is it possible to support it and planned?
Thank you in advance
The text was updated successfully, but these errors were encountered: