You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
thank you very much for your replay. I have added relevant codes。here is my test result:
1.Under all frameworks, can not read depth or color from FBO in nvidia graphics cards,but no problem with integrated graphics card
2. .net5 .net6 .net core ,In the render function, use GL.BlitFramebuffer to copy to the default FBO of opengl (that is, 0), then you can read data from the default fbo (0) . it is not ok under .net framework 4.
in nvidia card:
in intel card:
here is my code,just copy from source code:
MainWindow .cs
ExampleScene .cs
The text was updated successfully, but these errors were encountered: