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OpenGL window overlaps context menus in WinForms designer #13
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Thanks for the report. I was unaware that this was a problem. |
I've been trying to reproduce this behavior locally, and I can't: Everything I've tried seem to work just fine. @dowdybrown Can you describe precisely how to cause the issue so we can investigate it? |
Closing this issue due to inactivity. |
I think this may be a bug in the Designer itself: I've since run into this problem before with other controls, not just the GLControl. If you go into the Actually, we can probably prove this beyond the shadow of a doubt: If you alter the GLControl so that it doesn't start the timer, does the problem still happen? Because then the GLControl won't be repainting itself at all except using "normal" GDI+ when the Designer asks it to: If the problem still happens then, the problem is probably due to the Designer, not due to the GLControl. |
When editing a context menu in WinForms designer, the menu is initially display over the top of the GLControl window. However, because the GLControl gets constantly refreshed due to the spinning box, it then gets displayed on top of the context menu, making context menu edits impossible. The spinning box is cool, but a static description in design mode would be more functional.
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