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KML support for GroundOverlay and ScreenOverlay #7255
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Wonder why my search didn't bring that up. Still leaves out ScreenOverlay but they are decently similar. |
What would be the preferred method of doing this? Passing the map object into ol.format.KML.readFeatures so that an overlay/control can be attached? Or make it a second function call on the KML to return the overlay/control? Or something different like creating a new feature type so that it can be hidden with the layer and exported with KML export? |
Are there any news on this issue? |
No immediate progress. Been occasionally working on it in my downtime. |
Are there any news on this issue? |
I stopped progress once the transition to v5 started and in the meantime our mapping requirements at work have slowed down. |
Ok, I understand... I place image using ImageStatic and use coordinates from KML in imageExtent, but I can't rotate it. Is in there an any option to rotete ImageStatic? |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I would like to see this ticket reopened in the hopes that someone can resolve it. |
@eric-g-97477 This should be possible with support for a transform matrix in projections as in #15402 making it much simpler https://jsfiddle.net/mthw1zjy/ than the method in #4949 (comment) which required integration with proj4. All that would then be needed would be a Support for a
In that example both the image and color have semi-transparency which would need handling as in #15295 |
The KML parser lacks support for https://developers.google.com/kml/documentation/kmlreference#groundoverlay and https://developers.google.com/kml/documentation/kmlreference#screenoverlay
GroundOverlay is an overlay image that moves with the map.
ScreenOverlay is an overlay image that stays fixed in view.
It would be a job. Probably convert each one to a Control/Overlay but that could lead to export problems. Or a fixed image feature but that wouldn't solve the problem a screenoverlay creates.
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