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Do you mean a better error should be issued if openGL > 4.1 is requested on macOS? or should setupShaderFromFile() alarm if GL_COMPUTE_SHADER when #ifdef OF_TARGET_MAC?
Yes, thanks for the reminder @artificiel.
Definetly it can be handled better, at least ofLogError but maybe std::exit with a message if the requested openGL version is higher than the system can provide.
edit: in ofCreateWindow
different errors using XCode and make.
similar issues with computeShaderTextureExample
macos 13.6.4, XCode 15.2, apple silicon
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