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I'm working on some experiments on using internally std::chrono for FPS timing inside OF Core.
I think we have some advantages as using the same code for all platforms, and maybe having better precision.
here is an experiment with a fps counter
I'm working on some experiments on using internally std::chrono for FPS timing inside OF Core.
I think we have some advantages as using the same code for all platforms, and maybe having better precision.
here is an experiment with a fps counter
it can be used like this
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