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This repository has been archived by the owner on Apr 28, 2022. It is now read-only.
In my game when I try to run OpenIAB.QueryInventory right after purchase to get the list of purchased items,
Samsung store returns an empty purchase list.
Here are events that I get from Samsung store:
billingSupportedEvent
purchaseSucceededEvent with correct item value.
queryInventorySucceededEvent with purchasedItemsList.Count = 0 and availableItemsList.Count = 31;
But there should be at least one purchased item.
Can you point me why this is happening and how to fix it?
Thanks
The text was updated successfully, but these errors were encountered:
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Hello
Can anyone help me with OpenIAB in-app purchases.
In my game when I try to run OpenIAB.QueryInventory right after purchase to get the list of purchased items,
Samsung store returns an empty purchase list.
Here are events that I get from Samsung store:
billingSupportedEvent
purchaseSucceededEvent with correct item value.
queryInventorySucceededEvent with purchasedItemsList.Count = 0 and availableItemsList.Count = 31;
But there should be at least one purchased item.
Can you point me why this is happening and how to fix it?
Thanks
The text was updated successfully, but these errors were encountered: