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AI problems with scrap/destruct. #434

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katajakasa opened this issue Dec 30, 2021 · 3 comments
Open

AI problems with scrap/destruct. #434

katajakasa opened this issue Dec 30, 2021 · 3 comments

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@katajakasa
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AI can do scrap/destruct moves. These seem to be broken, as AIs can freely move again after executing one of these, when they should return to the victory pose. Also, gargoyle scrap animation caused a segfault (not sure why).

@katajakasa
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No longer crashy after 4160dfb

@katajakasa
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katajakasa commented Jan 21, 2022

Never mind, got this to reoccur with Gargoyles destruction move in demo game.

@gdeda
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gdeda commented Jul 21, 2023

I believe this is related (or mostly related) to how scrap/destruction is handled.
I'm trying to explain better: when I use Nova and attempt a scrap, sometimes I miss the destruction and another move (punch, earthquake smash...) can happen, like there is a little "space" between the the end of the scrap/destruction and the HAR going winning pose.
It's quite funny because I get again the "you win", the winning pose and can execute a scrap/destruction again,
Much likely AI is better in exploiting these moments.

I believe #290 could play some role on this behaviour.

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