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Currently the old libshadowdive code uses C arrays and the custom array_t type. Instead, we might want to consider using openomfs better vector and hashmap types for these. This way we could later support improved AF/BK files to support larger amounts of sprites, for example.
We might want to split this into multiple pieces by struct or file.
The text was updated successfully, but these errors were encountered:
Currently the old libshadowdive code uses C arrays and the custom array_t type. Instead, we might want to consider using openomfs better vector and hashmap types for these. This way we could later support improved AF/BK files to support larger amounts of sprites, for example.
We might want to split this into multiple pieces by struct or file.
The text was updated successfully, but these errors were encountered: