Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Consider using hashmap/vector in old libsd code #401

Open
katajakasa opened this issue Oct 18, 2021 · 0 comments
Open

Consider using hashmap/vector in old libsd code #401

katajakasa opened this issue Oct 18, 2021 · 0 comments

Comments

@katajakasa
Copy link
Member

Currently the old libshadowdive code uses C arrays and the custom array_t type. Instead, we might want to consider using openomfs better vector and hashmap types for these. This way we could later support improved AF/BK files to support larger amounts of sprites, for example.

We might want to split this into multiple pieces by struct or file.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Development

No branches or pull requests

1 participant