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MM selects an animation ID, and then MO/MU operate on that selection. It is possible to chain these, eg. mm16mu1mm22mo etc. MM tag must always be used before using mo/mu.
MM takes argument, animation id
MO does not take an argument, sets some internal flag. Possibly operates on other HAR ?
MU disables the selected animation for then next ticks (<1024).
MO and MU have different behaviors if current animation is DAMAGE type.
The text was updated successfully, but these errors were encountered:
After poking at the MO flag, I couldn't find any effect for it either in binary or by trying the flag. Perhaps it's just not used ? It is anyways only used by chronos, so probably not a priority.
Find out what these do.
MM selects an animation ID, and then MO/MU operate on that selection. It is possible to chain these, eg. mm16mu1mm22mo etc. MM tag must always be used before using mo/mu.
MO and MU have different behaviors if current animation is DAMAGE type.
The text was updated successfully, but these errors were encountered: