You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
These set the current movement speed to the Hars current facing direction. CX works on horizontal axis, while CY works on vertical axis. CY tag only works if CX is also set. Values seem to be in pixels per frame. Speed is only set if object was already moving (additional speed calculation). If only one of the tags is set, then the other tag value is assumed to be 0.
Some animation types cause certain exceptions to the calculations. If animation is not exception case, then these special variables will be considered to be 0. Exceptions & values:
These set the current movement speed to the Hars current facing direction. CX works on horizontal axis, while CY works on vertical axis. CY tag only works if CX is also set. Values seem to be in pixels per frame. Speed is only set if object was already moving (additional speed calculation). If only one of the tags is set, then the other tag value is assumed to be 0.
Some animation types cause certain exceptions to the calculations. If animation is not exception case, then these special variables will be considered to be 0. Exceptions & values:
Calculations:
Notes:
Additional agility modifiers explained here: #395 -- 0.03 modifier is used for horizontal speed, while 0.02 modifier is used for vertical speed.
The text was updated successfully, but these errors were encountered: