From b65f8818d0573b690be9b00a42ad38dfb1957f99 Mon Sep 17 00:00:00 2001 From: Tuomas Virtanen Date: Sun, 15 Dec 2013 15:26:45 +0200 Subject: [PATCH] One hitpoint collision for moves should be enough. --- src/game/objects/har.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game/objects/har.c b/src/game/objects/har.c index 2ad7e89d0..34ddaee4e 100644 --- a/src/game/objects/har.c +++ b/src/game/objects/har.c @@ -355,7 +355,7 @@ void har_collide_with_har(object *obj_a, object *obj_b) { har *b = object_get_userdata(obj_b); // Check for collisions by sprite collision points - int level = 2; + int level = 1; af_move *move = af_get_move(&(a->af_data), obj_a->cur_animation->id); vec2i hit_coord = vec2i_create(0, 0); if(a->damage_done == 0 &&