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Mode with random enemies #123

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VarPDev opened this issue May 18, 2018 · 8 comments
Open

Mode with random enemies #123

VarPDev opened this issue May 18, 2018 · 8 comments
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area: game mechanics Related to the game mechanics pkg: core Pertaining to @warriorjs/core type: discussion A discussion surrounding an idea

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@VarPDev
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VarPDev commented May 18, 2018

whenever you start the mode the enemies and the map are random

@netzulo
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netzulo commented May 19, 2018

what about specification of changes ? xD are you meaning a new tower ? really not sense to begginer tower

@VarPDev
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VarPDev commented May 21, 2018 via email

@olistic olistic added pkg: core Pertaining to @warriorjs/core area: game mechanics Related to the game mechanics type: discussion A discussion surrounding an idea labels Oct 16, 2018
@akamuraasai
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I think it’s a very good idea, since the game will be more challenging and funny. Also, I’m planning to implement a new tower with this kind of mechanics.

@VarPDev
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VarPDev commented Oct 20, 2018 via email

@olistic
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olistic commented Oct 20, 2018

@akamuraasai Wow. That is awesome! Let me know if you need anything, or changes in the core are needed to support new game mechanics!

@akamuraasai
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Hi, @olistic. I don't think it's really necessary to change the core at all. It already allow this kind of tower.
Here is a sample:

But I'm glad if you can help me with the levels design.

@olistic
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olistic commented Oct 21, 2018

@akamuraasai Can you expand on the strategy you're using to generate random levels?

@akamuraasai
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Sorry about the late response. I'm really busy at work those days.
To generate the map, I'm using a fixed number of enemies. Then these enemies receives a random position based on empty spaces of the map. It's not that elaborated, to be honest. I don't wanna make this issue a chat, so can we talk about this in another place?

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Labels
area: game mechanics Related to the game mechanics pkg: core Pertaining to @warriorjs/core type: discussion A discussion surrounding an idea
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