/
note.cpp
128 lines (107 loc) · 3.04 KB
/
note.cpp
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#include "note.h"
#include <stdio.h>
using namespace std;
Note::Note(Oscillator *oscillator, Envelope *envelope, double freq, enum note baseNote, double velocity) : envelope(envelope) {
this->oscillator = oscillator;
this->freq = freq;
this->baseNote = baseNote;
this->velocity = velocity;
state = held;
period = SAMPLE_RATE/freq;
samplesElapsed = 0;
releaseSample = -1;
killCounter = 0;
killed = false;
}
Note::~Note() {
delete oscillator;
vector<EnvelopeConnection*>::iterator it;
for(it = envelopeConnections.begin(); it != envelopeConnections.end(); ++it)
delete (*it);
vector<SoundEffect*>::iterator eit;
for(eit = noteEffects.begin(); eit != noteEffects.end(); ++eit)
delete (*eit);
}
void Note::setFreq(double freq) {
this->freq = freq;
period = SAMPLE_RATE/freq;
oscillator->setFreq(freq);
}
int Note::getSamplesElapsed() {
return samplesElapsed;
}
double Note::getFreq() {
return freq;
}
enum note Note::getNote() {
return baseNote;
}
void Note::setNote(enum note baseNote) {
this->baseNote = baseNote;
}
int Note::getReleaseSample() {
return releaseSample;
}
void Note::setReleaseSample(int releaseSample) {
this->releaseSample = releaseSample;
}
void Note::release() {
if(state == released)
return;
state = released;
releaseSample = samplesElapsed;
}
bool Note::isReleased() {
return state == released;
}
bool Note::isDead() {
if(killed && killCounter > killTime) {
return true;
}
if(state != released)
return false;
return envelope->isDead(samplesElapsed, releaseSample);
}
void Note::advance() {
vector<EnvelopeConnection*>::const_iterator iter;
for (iter=envelopeConnections.begin(); iter != envelopeConnections.end(); ++iter) {
isReleased() ? (*iter)->notify(samplesElapsed, releaseSample, velocity) : (*iter)->notify(samplesElapsed, velocity);
}
samplesElapsed++;
if(state != released && releaseSample > -1 && samplesElapsed > releaseSample){
state = released;
}
}
double Note::getSample() {
double levelEnvelope, sample;
levelEnvelope = (state == released) ? envelope->getFactor(samplesElapsed, releaseSample) : envelope->getFactor(samplesElapsed);
sample = oscillator->getSample()*levelEnvelope*velocity;
if(killed) {
sample = killTime == 0 ? 0 : sample*((double)(killTime-killCounter)/(double)killTime);
killCounter++;
}
for(vector<SoundEffect*>::iterator it = noteEffects.begin(); it != noteEffects.end(); ++it) {
sample = (*it)->getSample(sample);
}
advance();
return sample;
}
void Note::addEnvelopeConnection(EnvelopeConnection *envelopeConnection) {
envelopeConnections.push_back(envelopeConnection);
}
Oscillator *Note::getOscillator() {
return oscillator;
}
void Note::kill(int killTime) {
this->killTime = killTime;
killed = true;
}
bool Note::isKilled() {
return killed;
}
void Note::setWaveform(waveformType waveform) {
oscillator->setWaveform(waveform);
}
void Note::addNoteEffect(SoundEffect *effect) {
noteEffects.push_back(effect);
}