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I'm currently working on some enhancements proposed by Fahien, like movable resources and nodes, and cloneable nodes. He also pointed out a strange behavior of You can already test the new After that I might explore the idea of having a dirty flag to prevent transforming static nodes (which makes |
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I have recently posted the Development Update #17 and I have just started working on #5. |
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I have just created #16 to track my work on viewports and cameras, an important step before going back to #2 and support interesting post-processing effects. 💪🏻 |
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I'm opening this thread to talk a bit about what I'm working on in the short term.
Even if I have started using Issues and it's a lot easier for you to follow the development, I would still like to post some updates here.
What's next
ncTiledViewer
in this thread.To support this project I will probably implement animations with varying frame times in the engine.
When I'm sufficiently satisfied with it I will make it public on GitHub and work on the next task.
I will probably try to tackle Move template scripts inside the engine #5 first, to simplify a lot the process of updating or creating a new project.
Then I will probably move on either Custom Shaders #2 or Reloading and fault tolerance for Lua scripts #6, depending on how I feel. 😛
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