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Using latest Qt official installer 6.7.0(But it only comes with MSVC 2019???) and latest VS 2022.
Problem 1:
Undefined symbol in file ./app/streaming/video/ffmpeg-renderers/d3d11va.cpp, not sure if SDK with Qt too old...?
After adding
to it then it compiles, then problem 2:
The WixToolset 4.0.4 is neither installed with VS 2022 nor included in its plugin marketplace, and I seriously can not find a way to correctly install it...
The compiled binary works though.
After copy Moonlight.exe from .\moonlight-qt\build\build-x64-release\app\release to .\moonlight-qt\build\deploy-x64-release and all contents inside "deploy-x64-release" can be distributed as a complete build.
The text was updated successfully, but these errors were encountered:
D3D11_DECODER_PROFILE_AV1_VLD_PROFILE0 is part of the latest Windows 11 22H2 SDK, so I suspect you have an older version.
WixToolset is a NuGet package so there's no need to install anything. It will be fetched automatically when you run the build scripts correctly. I've upgraded to WiX 5.0.0, so I suggest pulling the latest code and trying again.
Ok, turns out official repo is not included. Solution: in VS 2022 - Tools - NuGet Manager - Settings - Repo, add "https://api.nuget.org/v3/index.json", then click update.
So FAQ a how to install and invoke newer SDK version in Qt command env? Add I think adding DEFINE_GUID(D3D11_DECODER_PROFILE_AV1_VLD_PROFILE0, 0xb8be4ccb,0xcf53,0x46ba,0x8d,0x59,0xd6,0xb8,0xa6,0xda,0x5d,0x2a); to ./app/streaming/video/ffmpeg-renderers/d3d11va.cpp is fine since it doesn't break anything AFAIK and making it buildable from an older SDK.
Using latest Qt official installer 6.7.0(But it only comes with MSVC 2019???) and latest VS 2022.
Problem 1:
Undefined symbol in file ./app/streaming/video/ffmpeg-renderers/d3d11va.cpp, not sure if SDK with Qt too old...?
After adding
to it then it compiles, then problem 2:
The WixToolset 4.0.4 is neither installed with VS 2022 nor included in its plugin marketplace, and I seriously can not find a way to correctly install it...
The compiled binary works though.
After copy Moonlight.exe from
.\moonlight-qt\build\build-x64-release\app\release
to.\moonlight-qt\build\deploy-x64-release
and all contents inside "deploy-x64-release" can be distributed as a complete build.The text was updated successfully, but these errors were encountered: