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Relighting #48
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Looking at Luma UE plugin, point light without shadow is seemingly doable, but any other type of light with shadow casting, I haven't even seen it anywhere on the internet yet. |
I'm currently looking into how to do this exactly. At first glance it seems difficult because we don't have surface normals, but as @Ben-Mack mentioned Luma AI appears to have successfully implemented point lights in their GS scenes, so my first step should probably be to replicate that. |
Cool! @mkkellogg Could we chat? We're working on the same thing :) Maybe we can collaborate, please email me at anoop@axibo.com if you don't mind. |
Hi, has there been any progress regarding this ? Thank you. |
No progress yet, I just haven't found the time to dedicate to it. |
Any thoughts on how lighting sim could be done in the future strictly inside three js?
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