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Relighting #48

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ax-anoop opened this issue Nov 8, 2023 · 5 comments
Open

Relighting #48

ax-anoop opened this issue Nov 8, 2023 · 5 comments
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enhancement New feature or request

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@ax-anoop
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ax-anoop commented Nov 8, 2023

Any thoughts on how lighting sim could be done in the future strictly inside three js?

@Ben-Mack
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Looking at Luma UE plugin, point light without shadow is seemingly doable, but any other type of light with shadow casting, I haven't even seen it anywhere on the internet yet.

@mkkellogg
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I'm currently looking into how to do this exactly. At first glance it seems difficult because we don't have surface normals, but as @Ben-Mack mentioned Luma AI appears to have successfully implemented point lights in their GS scenes, so my first step should probably be to replicate that.

@ax-anoop
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Cool! @mkkellogg Could we chat? We're working on the same thing :) Maybe we can collaborate, please email me at anoop@axibo.com if you don't mind.

@mkkellogg mkkellogg added the enhancement New feature or request label Dec 30, 2023
@Bishadkoju
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Hi, has there been any progress regarding this ? Thank you.

@mkkellogg
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No progress yet, I just haven't found the time to dedicate to it.

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