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Splat meshes dont occlude other objects in same scene as DropInViewer #222

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IsaacBerman opened this issue May 3, 2024 · 1 comment

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@IsaacBerman
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Is there a way to have splats render in front of other objects in the same scene as DropInViewer. I've attempted to change renderOrder to 0 and this doesn't seem to help. Any guidance would be appreciated, thanks.

@IsaacBerman IsaacBerman changed the title Splat meshes dont occlude other objects in DropInViewer Splat meshes dont occlude other objects in same scene as DropInViewer May 3, 2024
@mkkellogg
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Sorry for the late response, are the objects you want to occlude transparent? If so, then setting their renderOrder properties to something less than the instance of DropInViewer should work. When you say you set the renderOrder to 0, did you mean for the DropInViewer or for the objects you're trying to occlude? Objects with a higher render order get rendered after objects with a lower render order.

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