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No XR on iOS 17 with XR Viewer #127
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@samhodge Probably, Safari on iOS will show no support for WebAR. This is probably why the demo program does not work. |
Oh sorry I was using another browser XRViewer |
AR doesn't work on IOS "WebXR Viewer (firefox)" neither on "XR Browser". So probably some issue with the threejs renderer. Maybe try to use buil-in ARButton component? |
Do any of the three.js official AR examples work for you? https://threejs.org/examples/webxr_ar_lighting.html |
I tried each of those URLs in the following App https://apps.apple.com/au/app/webxr-viewer/id1295998056 They all failed in different ways some had the Start AR like button others had a blank screen |
Based on your findings my guess is that there is an issue with three.js' WebXR implementation. Hopefully I can dedicate some time to investigate in the near future. |
Thanks for your response, it seems upstream of your work. But could be worth informing the threejs people of the issue The iOS audience is a large portion of users |
@mkkellogg there's a bug in the current viewer for webxr. You can test this by downloading the visionos simulator, enabling webxr (settings -> app -> safari -> advanced -> feature flags -> enable webxr). you need to change the button to VR mode. There's a big jitter. This wasn't on previous versions. we have an earlier fork that was working on Apple Vision Pro. |
I tried to get it to work and the button appears but no result
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