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Running Mini2dx 2.0.0-beta17. Java 17. Windows 10. Screenbased game using Lwjgl3Mini2DxConfig.
If I resize the window after an InputAdapter has been created it appears the X/Y coordinates passed into the method are not projected onto the viewport coordinate system like they are before the resize. Code is below.
public class DesktopLauncher {
public static void main(String[] arg) {
Lwjgl3Mini2DxConfig config = new Lwjgl3Mini2DxConfig(SampleGame.GAME_IDENTIFIER);
config.useVsync(true);
config.setWindowedMode(Constants.SCREEM_WIDTH, Constants.SCREEM_HEIGHT);
new DesktopMini2DxGame(new SampleGame(), config);
}
}
public class SampleGame extends ScreenBasedGame {
public static final String GAME_IDENTIFIER = "nz.co.SampleGame";
private FitViewport fitViewport;
@Override
public void initialise() {
fitViewport = new FitViewport(Constants.SCREEM_WIDTH, Constants.SCREEM_HEIGHT);
addScreen(new IntroScreen());
addScreen(new StartScreen());
addScreen(new GameOptionsScreen());
addScreen(new MainMapScreen());
}
@Override
public int getInitialScreenId() {
return Screen.INTRO_SCREEN.getScreenId();
}
@Override
public void render(Graphics g) {
fitViewport.apply(g);
super.render(g);
}
@Override
public void resize(int width, int height) {
fitViewport.onResize(width, height);
super.resize(width, height);
}
}
public class Constants {
public static final int SCREEM_WIDTH = 1280;
public static final int SCREEM_HEIGHT = 720;
}
Then in one of the screens create an InputAdapter as follows.
@Override
public void postTransitionIn(Transition transitionIn) {
Mdx.input.setInputProcessor(new InputAdapter() {
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
System.out.println("screenX: " + screenX);
System.out.println("screenY: " + screenY);
return super.touchDown(screenX, screenY, pointer, button);
}
});
super.postTransitionIn(transitionIn);
}
Output before resize:
screenX: 1274
screenY: 712
and after resize (note: cooridinates are outside viewport size):
screenX: 2547
screenY: 1366
The text was updated successfully, but these errors were encountered:
Running Mini2dx 2.0.0-beta17. Java 17. Windows 10. Screenbased game using Lwjgl3Mini2DxConfig.
If I resize the window after an InputAdapter has been created it appears the X/Y coordinates passed into the method are not projected onto the viewport coordinate system like they are before the resize. Code is below.
Then in one of the screens create an InputAdapter as follows.
Output before resize:
screenX: 1274
screenY: 712
and after resize (note: cooridinates are outside viewport size):
screenX: 2547
screenY: 1366
The text was updated successfully, but these errors were encountered: