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Potential bug in text rendering #313

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GTP95 opened this issue Nov 18, 2022 · 0 comments
Open

Potential bug in text rendering #313

GTP95 opened this issue Nov 18, 2022 · 0 comments

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@GTP95
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GTP95 commented Nov 18, 2022

I'm experimenting with ScreenBasedGame. I have created a loading screen exactly as described here, with the only difference that I changed the text that gets displayed as follows:

g.drawString("A GTPware game", 32, 32);

Note the space between the first two words. When I launch the game, that space is not there:
font error

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