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Minetest 5.8.0 (Linux)
Using Irrlicht 1.9.0mt13
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="/usr/share/minetest"
STATIC_LOCALEDIR="/usr/share/locale"
Irrlicht device
Wayland
Operating system and version
Trisquel 11.0 Aramo
CPU model
Intel Core i3-10110U 2.10 GHz
GPU model
Mesa Intel UHD Graphics
Active renderer
OpenGL 4.6
Summary
I've discovered a glitch with water waving while playing on LinuxForks server.
The fountain above the station (you can see on the screenshot) is using « inverted » slabs (param2 to 20), so the water is like crossing it (but floating).
It does not occur with liquid waving disabled.
Maybe it's related to the empty space between waters and blocks at Y=0 (just above see level).
While testing this on my own it turned out that I gave Athozus inaccurate information regarding the setup. The nodes below the fountain are 1/16 slabs from the moreblocks mod.
With flowing liquid enabled, I am able to reproduce this in 5.9.0-dev using a relatively simple setup, where a single water source node is enclosed in other nodes (I use obsidian glass here for better visualization):
The re is a similar Android bug where water on a 1 block surface will just make weird waves that Clip through the block. Mostly happens with sunlight_propagates blocks
Minetest version
Irrlicht device
Wayland
Operating system and version
Trisquel 11.0 Aramo
CPU model
Intel Core i3-10110U 2.10 GHz
GPU model
Mesa Intel UHD Graphics
Active renderer
OpenGL 4.6
Summary
I've discovered a glitch with water waving while playing on LinuxForks server.
The fountain above the station (you can see on the screenshot) is using « inverted » slabs (
param2
to 20), so the water is like crossing it (but floating).It does not occur with liquid waving disabled.
Maybe it's related to the empty space between waters and blocks at Y=0 (just above see level).
Steps to reproduce
Lazy solution
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