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MikeHart66/README.md

MikeHart66 aka Michael Hartlef πŸ‘‹

Software engineer by trade and passion

Indie developer, support developer, jack of all trades, you name it.

followers total stars

πŸ“˜ My Top Open Source Projects

fantomCX fantomEngine for AGK2

All Repositories

πŸ“• The Projects I've Contributed To

Cerberus X

πŸ“˜ My favorite tools

Programming languages I use

Java HTML5 MarkDown Php CSS JavaScript Python C++ LUA C

Tools I use

Blender Inkscape GitHub Git Trello FileZilla VSCode XCode Android Studio

GitHub stats

MikeHart66's Github Stats MikeHart66's Top Languages

Note: Top languages is only a metric of the languages my public code consists of and doesn't reflect experience or skill level.


πŸ‘¨β€πŸ’» Michael's Coding Journey

While working as an inhouse consultant and billing specialist at an utilities company, my passion is with game development and game development tools. Being it programming languages or visual tools. It started back in 2000 with some custom SDK's for 3D GameStudio over extending the sprite functionality in IBasic Pro, then writing code editors for all kind of BASIC languages, with some time writing addons for thinBasic and then over to developing a game framework for Monkey X and lately I was one of the main developers of Cerberus X. Adding to that, I also enjoy creating websites and art for games.

Pinned

  1. fantomCX fantomCX Public

    fantomCX - A 2D game framework for Cerberus X (mojo2)

    JavaScript 6 1

  2. thinBasic_TBAI thinBasic_TBAI Public

    Pathfinding and waypoint module fΓΌr thinBasic

    2

  3. thinBasic_TBEM thinBasic_TBEM Public

    Event manager module for thinbasic

    2

  4. CxConvert CxConvert Public

    CxConvert - Monkey X to Cerberus X automatic conversion tool

    PureBasic 1

  5. fantomEngine-for-AGK2 fantomEngine-for-AGK2 Public

    A game framework to handle sprites better in AppGameKit2

    1