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Releases: BlitterStudio/amiberry

v5.7.0

21 Apr 13:05
70ad1a9
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🎉 New Features

  • Added new custom events for Disk Swapper. Two new events were added, Insert Next / Previous disk swapper slot. These allow you to select the next/previous slot and also insert it into DF0: in one step.
  • Added default path for LHA archives (fixes #1234). This allows you to set a default path that will be used to load WHDLoad .lha files, for use with the WHDBooter.
  • added default Floppy, CD-ROM and Hard Drive paths
  • Added option to use "System Default" audio device (fixes #1241). This new checkbox in the GUI (Sound panel) will not choose a specific audio device, and instead tell SDL2 to pick the system default one. This helps with systems that may have sound devices that are not listed in the dropdown.
  • Added new WHDLoad panel in GUI. This panel exposes the options that the WHDBooter uses, and allows changes to the slave options before launching a title. The Custom Fields can also be customized from this area. All information is parsed from the same XML that Amiberry uses to match the WHDLoad titles.
  • Added new "Save Mapping" button in Custom Controls. This allows you to save the current mapping for the selected controller as the default, which will be automatically loaded on startup (if the controller is connected).
  • Detect WHDLoad, CD and floppy disk images as parameters in the command line. As a fall back, you can now pass the path to a supported image filename, and it will be loaded automatically. This makes it possible to set Amiberry as the default handler for such files (e.g. .lha, .adf, .adz, .ipf, .cue, .iso, etc.). WHDLoad and CD images trigger the autoloader, while floppy disk images will be loaded into DF0:
  • If a config file that matches the inserted disk image exists, it will be loaded
    automatically. Otherwise the default one will be used instead. This also makes it easy
    to save a config after you've loaded a disk image, since the panel will be populated
    with the right name already.
  • Added support for custom font colors in the GUI theme

🐛 Bugfixes

  • catch GUI exceptions properly. Previously if a GUI exception occurred, it would trigger a crash to the console. Now it will catch the exception, log the error and also output the result in the console.
  • Data path wasn't parsed in WHDBooter (fixes #958). The "datapath" property wasn't parsed during the startup-sequence creation, when using the WHDBooter feature.
  • The aspect ration option was not respected during Auto-Crop (fixes #1235)
  • ensure the joystick name is handled gracefully if it's null or invalid (fixes #1246)
  • ensure ".." is always present in file/folder dialogs, after refactoring
  • return an empty string in case the file/folder dialog was cancelled
  • file/folder dialogs would briefly show a scrollbar on startup, then hide it
  • Fixed Dispmanx targets failing to compile after recent changes
  • Fixed the Enter key would no longer trigger a KEYDOWN event in the GUI (fixes #1249). This was a bug since 5.6.7, introduced with some updates in the guisan library. The ENTER key is also faked when pushing the controller buttons A/B, so this effectively disabled selecting anything in the GUI with a controller.
  • Fixed a memory leak when closing a filesys unit
  • Fixed various bugs in the Dispmanx implementation (RetroPie)
  • ensure the savestate filename is never empty
  • don't crash if no kickstarts are found on startup. This was triggered after the
    recent refactoring of the Scan ROMs function.
  • Using Dispmanx with Auto-Height and with the "Keep aspect ratio" option disabled,
    would result in a black screen.
  • ensure that controller axes that report no name, get a default one anyway. This caused a crash with the Steam controller, which reports 8 axes but only 6 of them get a name, through SDL2. This way, they will get a default name of "Axis #" + number.
  • Fixed parallel port joysticks D-Pad input was incorrectly mapped to ports 0/1. This has been around for several versions, but it's finally fixed now.
  • Fixed navigation in Floppy panel
  • Floppy dropdown panels would show recently loaded configs also
  • GUI theme colors were not applied to all widgets
  • if you selected a WHDLoad file from the GUI, and it had a config file previously saved, it wouldn't apply it
  • If Cancel was used in a file/folder dialog, the path would be emptied on return
  • increase width of text fields in HWInfo panel (fixes #1269)
  • Listbox selection color was hardcoded when inactive (fixes #1270)
  • initialize custom field value to zero, otherwise we would get random numbers if it's not defined
  • Virtual Keyboard did not respect Auto-Crop (fixes #1273)
  • "Start in Quickstart" checkbox would not change status (fixes #1274)
  • magic mouse without virtual mouse driver would not release pointer (fixes #1278)
  • some Display option changes would not apply after exiting GUI (e.g. Smooth/Pixelated)
  • All A600 quickstart configs would always incorrectly add Fast RAM (fix #1282)
  • only create default HDD device name if we don't have one already (fixes #1284)
  • dmx needs wait_for_display_thread() in more places

🔨 Improvements

  • Improve sizes of Select File/Folder dialogs. The dialog sizes are now larger, and hold more entries.
  • added retroarch config file path in the log
  • do not temporarily unhide the cursor and hide it again when capturing mouse
  • Improved SaveState and Screenshot file handling
  • If Dispmanx or KMSDRM is detected, force Full-Window mode. These back-ends only supported full-window mode anyway, so this way it's clear in the prefs and GUI as well, that this is what you're using.
  • Don't change the width/height values of the Amiga screen in the GUI, based on the amigawin_rect values.
  • Don't always try to open "default.uae" on startup, if the file doesn't exist
  • Show the selected Floppy Disk in the GUI, when started from command line.
  • populate GUI with WHDLoad command line options
  • When loading a config, scroll list enough to make it visible.
  • Added scroll area in HW Info panel
  • improved look of disabled buttons, dropdowns and checkboxes in GUI
  • show video driver info in About panel
  • added configurable GUI selection color, for dropdowns
  • added mt32-roms directory as a placeholder (fixes #1271)
  • Magic Mouse changes and improvements (#1277)
  • use CD32 with 8MB Fast config, when using cd-autoload

🏎️ Performance Improvements

  • optimize dialog navigation handling
  • minor optimizations in event handling
  • optimize target_execute
  • optimize retroarch, joystick init and reading
  • slight optimization for the SDL2 audio callback function
  • optimize p96 copyrow function
  • optimize read_processor_time

🏗️ Build System

  • Remove RK3399 from pre-compiled binaries list
  • bring over the Cmake updates from preview

🪚 Refactors

  • Use strings instead of char* in various places
  • Removed SDL2 thread option
  • break out the event handling to separate functions
  • Ensure the joystick name is handled gracefully in case it's null or invalid (#1246)
  • optimize fsdb_host
  • ensure the controllers path is reset before using it for setup_mapping
  • optimize writel_log and jit_abort
  • improve RescanROMs function
  • improve isromext
  • use strings in isromext
  • optimize and refactor rescan roms
  • optimize panelROM, use strings for AvailableROM struct
  • simplify and optimize code in PanelSavestate

📚 Documentation Changes

  • Improved Help Text in the Custom Controls panel
  • Improved help text in Floppy and HW Info panels
  • Improve docs in Paths panel (fixes #1275)
  • improve help text in HW Info GUI panel (fixes #1258)
  • improve helptext in Floppy GUI panel (fixes #1259)
  • improve help text regarding mt32 roms (fixes #1287)

preview-v6.3.0

21 Apr 12:13
310643d
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preview-v6.3.0 Pre-release
Pre-release

🎉 New Features

  • Added new custom events for Disk Swapper. Two new events were added, Insert Next / Previous disk swapper slot. These allow you to select the next/previous slot and also insert it into DF0: in one step.
  • Added default path for LHA archives (fixes #1234). This allows you to set a default path that will be used to load WHDLoad .lha files, for use with the WHDBooter.
  • Added option to use "System Default" audio device (fixes #1241). This new checkbox in the GUI (Sound panel) will not choose a specific audio device, and instead tell SDL2 to pick the system default one. This helps with systems that may have sound devices that are not listed in the dropdown.
  • Added new WHDLoad panel in GUI. This panel exposes the options that the WHDBooter uses, and allows changes to the slave options before launching a title. The Custom Fields can also be customized from this area. All information is parsed from the same XML that Amiberry uses to match the WHDLoad titles.
  • merged Arcadia updates from latest WinUAE
  • Added Fixed only audio filter mode. Merged from WinUAE.
  • Added new "Save Mapping" button in Custom Controls. This allows you to save the current mapping for the selected controller as the default, which will be automatically loaded on startup (if the controller is connected). Does not apply to Retroarch mappings.
  • detect WHDLoad, CD and floppy disk images as parameters in the command line. As a fall back, you can now pass the path to a supported image filename, and it will be loaded automatically. This makes it possible to set Amiberry as the default handler for such files (e.g. .lha, .adf, .adz, .ipf, .cue, .iso, etc.). WHDLoad and CD images trigger the autoloader, while floppy disk images will be loaded into DF0:
  • If a config file that matches the inserted disk image exists, it will be loaded automatically. Otherwise the default one will be used instead. This also makes it easy to save a config after you've loaded a disk image, since the panel will be populated with the right name already.
  • Added support for custom font colors in the GUI theme
  • added default Floppy, CD-ROM and Hard Drive paths

🐛 Bugfixes

  • Fix offset for button indicators in Controller Map in the GUI (fixes #1228)
  • Fixed absolute mouse positioning for RTG modes (fixes #1230)
  • Fixed crash/freeze when trying to access FloppyDriveBridge devices under macOS (fixes #1106)
  • Ensure changes in virtual mouse and magic mouse are applied immediately (fixes #1225)
  • Catch GUI exceptions properly. Previously if a GUI exception occurred, it would trigger a crash to the console. Now it will catch the exception, log the error and also output the result in the console.
  • Data path wasn't parsed in WHDBooter (fixes #958). The "datapath" property wasn't parsed during the startup-sequence creation, when using the WHDBooter feature.
  • The aspect ration option was not respected during Auto-Crop (fixes #1235)
  • Fix unstable serial receive (if data was internally buffered, receiver got them far too quickly back to back)
  • ensure the joystick name is handled gracefully if it's null or invalid (fixes #1246)
  • ensure ".." is always present in file/folder dialogs, after refactoring
  • return an empty string in case the file/folder dialog was cancelled
  • file/folder dialogs would briefly show a scrollbar on startup, then hide it
  • Check if source exists before attempting to symlink a file. This fixes a scenario where "AmiQuit" would not exist in at least one case in RetroPie, and the symlink created was invalid
  • Fixed the Enter key would no longer trigger a KEYDOWN event in the GUI (fixes #1249). This was a bug since 5.6.7, introduced with some updates in the guisan library. The ENTER key is also faked when pushing the controller buttons A/B, so this effectively disabled selecting anything in the GUI with a controller.
  • Fixed a memory leak when closing a filesys unit
  • ensure the savestate filename is never empty
  • don't crash if no kickstarts are found on startup. This was triggered after the recent refactoring of the Scan ROMs function.
  • Branch/jump and JMP/JSR instruction bus error fixes (merged from latest WinUAE)
  • Redraw emulation window when GUI is open (fixes #1251)
  • if KMSDRM is detected, enforce full-window and single window modes
  • ensure we have a surface and texture before using them
  • ensure that controller axes that report no name, get a default one anyway .This caused a crash with the Steam controller, which reports 8 axes but only 6 of them get a name, through SDL2. This way, they will get a default name of "Axis #" + number.
  • Fix bitplane corruption in some weird modes
  • Fix vblank start/end position in programmed modes and fix also ECS Denise special case.
  • Fix AKS_xxx on/off/toggle events
  • Fixed parallel port joysticks D-Pad input was incorrectly mapped to ports 0/1. This has been around for several versions, but it's finally fixed now.
  • Fixed navigation in Floppy panel
  • Floppy dropdown panels would show recently loaded configs also
  • GUI theme colors were not applied to all widgets
  • if you selected a WHDLoad file from the GUI, and it had a config file previously saved, it wouldn't apply it
  • Debugger f fixed (merged from WinUAE)
  • If Cancel was used in a file/folder dialog, the path would be emptied on return
  • increase width of text fields in HWInfo panel (fixes #1269)
  • Listbox selection color was hardcoded when inactive (fixes #1270)
  • initialize custom field value to zero, otherwise we would get random numbers if it's not defined
  • Virtual Keyboard did not respect Auto-Crop (fixes #1273)
  • "Start in Quickstart" checkbox would not change status (fixes #1274)
  • magic mouse without virtual mouse driver would not release pointer (fixes #1278)
  • All A600 QuickStart configs would always incorrectly add Fast RAM (fix #1282)
  • only create default HDD device name if we don't have one already (fixes #1284)

🔨 Improvements

  • Improve sizes of Select File/Folder dialogs. The dialog sizes are now larger, and hold more entries.
  • All screen edges are now "lightpen/gun not pointing at screen" zones
  • Skip volume change if sound device is not available (crash dump possible fix)
  • LDP-1450 character generator emulation. Not fully implemented yet, as WinUAE renders this in a Windows-specific way.
  • Make currently unusable extra 68020 wait states conditional
  • Allow 68020+ CPUs to read instruction words from custom chipset space. Only if more compatible is enabled.
  • ECS Denise/AGA genlock color register bit handling fix.
  • ensure the controllers path is reset, before using it for setup_mapping
  • added retroarch config file path in the log
  • do not temporarily unhide the cursor and hide it again when capturing mouse
  • Check if mode switch is needed before updating graphics parameters
  • silence log entries from zfile_archive, unless we're debugging. This polluted the logfile otherwise
  • Added more logging in WHDBooter, fix extra slash in save-data path
  • Improved SaveState and Screenshot file handling
  • Release rawinput devices when GUI/dialog/debugger is open (merged from latest WinUAE)
  • Don't always try to open "default.uae" on startup, if the file doesn't exist
  • Show the selected Floppy Disk in the GUI, when started from command line.
  • populate GUI with WHDLoad command line options
  • Stop copper if ERSY=1 without genlock.
  • Correct calculation of vertical period if NTSC + LOLDIS.
  • Less confusing programmed mode logging
  • Do not open console window automatically when debugger message is logged.
  • Detect sprite/bitplane conflict properly.
  • If programmed VBSTRT == VBSTOP: vblank interrupt stops.
  • Make sure weird vblank where vblank starts after vsync end is visible, only if extreme or ultra extreme overscan.
  • Sprite DMA is disabled during Vblank.
  • Check only if BEAMCON0 changes and also check VB
  • When loading a config, scroll list enough to make it visible.
  • Added scroll area in HW Info panel
  • improved look of disabled buttons, dropdowns and checkboxes in GUI
  • show video driver info in About panel
  • added configurable GUI selection color, for dropdowns
  • Check if programmed vblank is earlier than hardwired vblank (merged from WinUAE)
  • Keep vblank active as long as last seen strobe in STRVBL (merged from WinUAE)
  • Rainbow II RTG card (headers only, custom gfx cards are not implemented)
  • Delay OCS Denise blank "bug" by 3 CCKs (merged from WinUAE)
  • Apollo 630 accelerator (merged from WinUAE)
  • OCS Denise/A1000 Denise first non-blank line update
  • Improve stateload CPU tracer error check
  • added mt32-roms directory as a placeholder (fixes #1271)
  • Adjust hblank positions (merged from WinUAE)
  • Detect both save image path types in both pats (merged from WinUAE)
  • synced with WinUAE 5300b3
  • Magic Mouse changes and improvements (#1277)
  • use CD32 with 8MB Fast config, when using cd-autoload

🏎️ Performance Improvements

  • Optimize dialog navigation handling.
  • optimized parsing of slave info from XML, for WHDLoad files.
  • optimizations in event handling
  • optimized and improved logging in target_execute (host-run).
  • optimized retroarch, joystick init and joystick reading
  • optimized filesystem access (fsdb_host)
  • slight optimization of the SDL2 audio callback function
  • optimize P96 copyrow function
  • optimized auto-crop speed
  • optimize updatewinfsmode function (used to change screen modes between windowed/full-window)
  • improve Rescan ROMs function

🏗️ Build System

  • Added Apple Silicon Github runner. Now we can include pre-compiled binaries for that platform as well.
  • Added definitions for ARM-32 builds in CMake
  • Added FindSDL2_image and FindSDL2_ttf cmake modules. This seems to be required for older systems, like buster-based RetroPie.

🪚 Refactors

  • minor refactoring in gfx code
  • Improve KMSDRM detection and single window mode behavior
  • ARM64 JIT upd...
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v5.6.8

29 Feb 22:52
7901960
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🐛 Bugfixes

  • GUI Hardware sprite checkbox wouldn't enable when needed
  • some RTG options were not changed on-the-fly
  • fix mouse drift when using RTG hardware sprite
  • absolute mouse movement did not scale correctly in single line mode
  • fix offset for button indicators in ControllerMap GUI (fixes #1228)
  • Fix absolute mouse positioning for RTG modes as well (fixes #1230)
  • Fixed crash when using Restart after previous updates
  • Fixed crash/freeze when trying to access FloppyDriveBridge devices under macOS (fixes #1106)
  • Ensure changes in virtual mouse and magic mouse are applied immediately (fixes #1225)
  • Removed some buggy Fast copper experimental code

🔨 Improvements

  • When emulating, disable RTG settings that cannot be changed on-the-fly
  • added always on top options to Misc panel in GUI, fixed navigation
  • Partial merge of GFX updates from Preview
  • improve WHDBooter prefs changes
  • implement floppydatapullup option
  • more WHDBooter improvements

🏗️ Build System

  • Add Apple Silicon runner
  • Fix missing autoheader in M1 runner
  • Switch MacOS x84_64 runner to MacOS 14 also
  • Remove Guisan OpenGL files
  • Switch macOS x86 runner to macOS-latest, instead of macOS-14
  • added VS Cmake configs

🪚 Refactors

  • removed references to unused SDL cursor
  • rename JIT files to make it easier to debug
  • Move SDL_Quit to do_leave_program

📚 Documentation Changes

  • improve help text in RTG panel

🧹 Chores

  • Merge some updates from Preview branch
  • remove obsolete VSLinux files

preview-v6.2.0

23 Feb 21:30
0e19830
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preview-v6.2.0 Pre-release
Pre-release

🐛 Bugfixes

  • Use path-type config file line save method.
  • SX32Pro can support 128M RAM, fix memory mapping.
  • "Warp mode reset" on the fly change wasn't recognized
  • Fixed GUI->Chipset->Chipset Extra dropdown not being updated correctly
  • Revert Vsync option effect: only affect internal emulation state
  • ensure keyboard keys are released when pressing Alt-Tab
  • Ignore Alt-Tab if used to release focus
  • Fix tablet mode mouse button random mouse movements.
  • fixed memory leak in calc
  • Fixed exe in DF0: turbo mode activation
  • Save DraCo nvram file only if in DraCo mode
  • ALG Mad Dog McCree v1C holster event special case
  • Reduce LDP ACK delay. It was far too long. (Picmatic Zorton Brothers hang fix)
  • Fix 68040 MMU MOVES special case
  • 68060 custom register byte write bug emulation fix
  • Fixed GUI RTG Hardware sprite option wouldn't be enabled when it should be
  • Fixed some RTG options could not be applied if changed from the GUI (only when loaded from configs)
  • Make sure the FloppyBridgeAPI driver list is empty, before we (re)populate it (#1106)
  • Fixed mouse drift when using RTG hardware sprite
  • Fixed absolute mouse movement did not scale correctly in Single line mode
  • Fixed Status Line positioning, when Auto/Manual Crop was used

🔨 Improvements

  • History list paths now follow relative/absolute path mode.
  • DraCo updates from WinUAE
  • Make sure disk track is always reloaded.
  • Increase AUDxPER if it is really low after sample has looped
  • Improve Auto-Crop feature accuracy
  • BLTCON0L writes are always safe
  • Non-CE mode SPRxPOS/CTL/DATx mid screen modification stability fix
  • Small sprite optimization
  • Wait until last line is complete before finishing it.
  • Harddrive limit bumped to 50, check limit.
  • Quickstart disk image/executable, insert in harddrives if archive with multiple executables.
  • Add delay between LD reply bytes
  • Option to force (unconnected) floppy data line high.
  • ALG Marbella Vice needs LD Frame # Mode command.
  • Force floppy data pullup = high if ALG mode.
  • Overscan+ HBSTRT parameter calculation fix (relative to endhpos)
  • Better NTSC vertical positioning in normal overscan mode.
  • Genlock positioning/scaling fixes. Manual offset config entries added.
  • ALG/Picmatic emulation updates.
  • ALG LD status info update.
  • CIA E-clock mode on the fly change support
  • Only show "OCS Denise blanking bug" black lines in Overscan+ or higher.
  • Genlock adjustable blanking support, fix scaling.
  • Hide the very last OCS-only line if mode is not at least Overscan+
  • Disk swapper: insert new image in cursor position, allow multiple identical images, fix removal cursor position.
  • GFX rewrite: separate windows for GUI and emulation screen (like WinUAE does)
  • Fixed Borderless screen mode change of the fly didn't work
  • Fixed support for HighGFX modes
  • Fixed LowRes and SuperHighRes scaling
  • Added Always on Top options to Misc panel in GUI
  • Fixed Navigation in Misc panel
  • Added new option in amiberry.conf file: single_window_mode (to use the old behavior)
  • Improve Help Text in RTG panel (GUI)

🏗️ Build System

  • added missing extra dependencies in Brewfile
  • don't force ld gold in all platforms (fixes #1213)
  • upgrade upload-artifact action to v4
  • fixed deprecated download-artifact step
  • fix make clean for mt32emu

🪚 Refactors

  • minor cleanup
  • Sound autoswitch off by default
  • Added Manual Crop option, as an alternative to AutoCrop
  • The previous options for Width/Height will now affect Manual Crop, instead of the window size.
  • The Horizontal / Vertical Offset values are now affected by the Manual Crop settings automatically, to help center the picture.
  • Adapted WHDBooter parsing to make the XML settings still work with the new Manual Crop settings
  • Don't use OpenGL for the GUI as well, when using the OpenGL version

v5.6.7

17 Feb 21:04
78d80f6
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🐛 Bugfixes

  • Use path-type config file line save method.
  • SX32Pro can support 128M RAM, fix memory mapping.
  • "Warp mode reset" on the fly change wasn't recognized
  • Fixed GUI->Chipset->Chipset Extra dropdown not being updated correctly
  • Revert Vsync option effect: only affect internal emulation state
  • Wnsure keyboard keys are released when pressing Alt-Tab
  • Ignore Alt-Tab if used to release focus

🔨 Improvements

  • History list paths now follow relative/absolute path mode.
  • Merge updates from Preview branch
  • Improve auto-crop accuracy

🏗️ Build System

  • Added missing extra dependencies in Brewfile
  • Don't force ld gold in all platforms (fixes #1213)
  • Upgrade upload-artifact action to v4

🪚 Refactors

  • minor cleanup

preview-v6.1.3

22 Jan 16:30
f8bc2be
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preview-v6.1.3 Pre-release
Pre-release

🐛 Bugfixes

  • WHDBooter would default to 020 CPU in cases it should use 68000
  • WHDBooter should detect AGA/CD32 games and use 020 CPU for them
  • don't exclude the fps counter calculation
  • switch back to normal vsync
  • Revert timing changes, as some users reported problems
  • don't keep native window size when opening an RTG screen
  • Fix zero length disk dma not finishing when dsksync is detected.
  • Do not generate Fat Gary delay/exception if Z2/Z3 board unmapped space access.
  • floppy sounds did not load on macOS (fixes #1203)
  • fix floppy sounds dir name should be lowercase on macOS as well (#1203)
  • dlopen was broken on macOS after previous changes
  • changing the value of capture_always on the fly didn't work
  • don't enable RTG hardware sprite by default

🔨 Improvements

  • Updated WHDLoad to latest version
  • remember window position and size (fixes #1049)
  • merge recent updates from preview
  • improve DrawBridge functionality
  • merge statusline updates from preview
  • implemented multithreaded RTG rendering
  • fix background color for main window selectors
  • allow higher V.Offset values
  • allow more values in joy-mouse settings
  • Do not force key release if mouse capture was requested but mouse was already captured.

🏗️ Build System

  • removed action for getting tag, use github built-in ref instead
  • create pre-release on tag, only 64-bit targets
  • conditional build updates
  • fixed startsWith was inverse
  • Makefile improvements
  • refactor artifact names, fix builds for tags

🪚 Refactors

  • Rename render thread in drawing
  • rename references to render -> drawing
  • p96 and gfx refactoring
  • do not hardcode path and filename for capsimg library

📚 Documentation Changes

  • Added missing cmake requirement in Readme

🧹 Chores

  • cleanup unused variable

v5.6.6

14 Jan 15:14
b8e16e1
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🐛 Bugfixes

  • WHDBooter would default to 020 CPU in cases it should use 68000
  • WHDBooter should detect AGA/CD32 games and use 020 CPU for them
  • don't exclude the fps counter calculation
  • switch back to normal vsync
  • Revert timing changes, as some users reported problems
  • don't keep native window size when opening an RTG screen
  • Fix zero length disk dma not finishing when dsksync is detected.
  • Do not generate Fat Gary delay/exception if Z2/Z3 board unmapped space access.
  • floppy sounds did not load on macOS (fixes #1203)
  • fix floppy sounds dir name should be lowercase on macOS as well (#1203)
  • dlopen was broken on macOS after previous changes
  • changing the value of capture_always on the fly didn't work
  • don't enable RTG hardware sprite by default

🔨 Improvements

  • Updated WHDLoad to latest version
  • remember window position and size (fixes #1049)
  • merge recent updates from preview
  • improve DrawBridge functionality
  • merge statusline updates from preview
  • implemented multithreaded RTG rendering
  • fix background color for main window selectors
  • allow higher V.Offset values
  • allow more values in joy-mouse settings
  • Do not force key release if mouse capture was requested but mouse was already captured.

🏗️ Build System

  • removed action for getting tag, use github built-in ref instead
  • create pre-release on tag, only 64-bit targets
  • conditional build updates
  • fixed startsWith was inverse
  • Makefile improvements
  • refactor artifact names, fix builds for tags

🪚 Refactors

  • Rename render thread in drawing
  • rename references to render -> drawing
  • p96 and gfx refactoring
  • do not hardcode path and filename for capsimg library

📚 Documentation Changes

  • Added missing cmake requirement in Readme

🧹 Chores

  • cleanup unused variable

preview-v6.1.2

20 Dec 19:12
ad85d7c
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preview-v6.1.2 Pre-release
Pre-release

🐛 Bugfixes

  • Removed incorrect dsklen==0 check.
  • 68030 MMU configuration exception was incorrectly followed by f-line exception
  • Do not cross 0x08000000 unless allocated size is larger.
  • WHDBooter would default to 020 CPU in cases it should use 68000
  • WHDBooter should detect AGA/CD32 games and use 020 CPU for them
  • Fix interlaced mode in "Double, frames" mode

🔨 Improvements

  • Added disk dma start and length to disk logging.
  • Updated WHDLoad to latest version
  • remember window position and size (fixes #1049)

🏗️ Build System

  • Removed github flatpak build workflow
  • updated CMake file for OpenGL
  • fixed Guisan CMake file didn't include OpenGL files
  • skip brew update step in macOS
  • include preview branch in automated builds
  • only build 32-bit targets for master branch
  • include armhf targets when using a tag (for releases)
  • fixed flatpak build

🪚 Refactors

  • refactor whdbooter to use types that WinUAE uses
  • adapt whdbooter options to new code
  • cleanup and modernize whdbooter

preview-v6.1.1

17 Dec 18:37
b210a57
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🔨 Improvements

  • GUI Volume sliders enabled, MIDI added
  • Added MMU options, redesigned GUI size to fit everything
  • GUI redesign, increased size and harmonized layout

📚 Documentation Changes

  • Added missing cmake requirement in Readme

preview-v6.1.0

16 Dec 13:21
18ced07
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