We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I noticed in Kenny_Kerr's Graphics and Animation-Windows Composition Turns 10
The first thing I need to do is create a rendering device and I ’ll use Direct3D 11 because Windows composition does n’t yet support Direct3D 12:
But this is a 2015 article, and it is now February 2020.
So does Windows.UI.Composition already support Direct3D 12?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I noticed in Kenny_Kerr's Graphics and Animation-Windows Composition Turns 10
The first thing I need to do is create a rendering device and I ’ll use Direct3D 11 because Windows composition does n’t yet support Direct3D 12:
But this is a 2015 article, and it is now February 2020.
So does Windows.UI.Composition already support Direct3D 12?
The text was updated successfully, but these errors were encountered: