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Lower probe count and bake time/cost #196
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Strange, for some reason the issue stop happening now and I don't know why. Right now, I can have 1 probe from my whole scene and the PA audio source setting doesn't default to error values and the audio source doesn't lock up in direction. Now I'm unsure what is the correct behavior. Should one probe be enough for a open outdoor scene to not cause the issue? I know the issue could be triggered when where wasn't a path from the player to the source, however I also got the issue outdoor just a few meters from the source so thats why I thought there also was a distance limit. Can any one please clarify what is the correct behaviour so I know what I need to do. Many thanks! :) |
Hi again,
Baking my whole scene would take too long and probably cost too much. I'm looking for a way to decrease this.
I guess I only really need the PA audio features when inside the house/houses of my scene and probably not in the surrounding forest that is most of my scene. To my understanding there still is not default solution for this but is there any work arounds?
My house use Acoustics Navigation script (in unity) to place probes and I don't use Nav mesh, so I can have more control. So my house have good probe placement (i believe) so now to the question how to place probes in the forest.
When I tested myself it seams that I get issues when player is too far away from any probe, i.e. PA audio source setting default to error values and audio source lock up direction etc. So I guess I cant leave the forest empty. So how can I place as little probes in the forest as neccesary?
My plan is to create an invisable prefab cube with a Acoustics Navigation script on it that place one probe. Then try to find a way to evenly place these prefabs around the forest to have lower density probe placements. However, there are still some quesstions such as what the minimum distance between probe placement should be (i.e. what's the max distance from player to probe before issues). From my testing it seams to be around 7,5m in Unity.
Would this work or do anybody have a better solution? :)
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