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[Feature Request] Disable sprite limit on GBA #3186

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NineKain opened this issue Apr 7, 2024 · 1 comment
Open

[Feature Request] Disable sprite limit on GBA #3186

NineKain opened this issue Apr 7, 2024 · 1 comment
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hardware:2D Issues in the 2D/pixel pipeline subsystem platform:GBA Game Boy Advance-related issues severity:enhancement Feature requests
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@NineKain
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NineKain commented Apr 7, 2024

Very few games have this problem, but It could enhance plenty I think, like Golden Sun and the english translation of Mother 3

@endrift endrift added severity:enhancement Feature requests platform:GBA Game Boy Advance-related issues hardware:2D Issues in the 2D/pixel pipeline subsystem labels Apr 9, 2024
@endrift endrift added this to the mGBA 1.1.0 milestone Apr 9, 2024
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endrift commented Apr 9, 2024

So there are two kinds of sprite limits on the GBA: the sprite cycle limit, which is how much time can be devoted to rendering the sprites, and the OBJ limit, which is the number of actual addressable sprites. Changing the latter would entail changing the observable behavior in a way that could break existing software. However, it could be plausible to do in ROM hacks. Removing that limit entirely is impossible, but it could certainly be bumped significantly.

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Labels
hardware:2D Issues in the 2D/pixel pipeline subsystem platform:GBA Game Boy Advance-related issues severity:enhancement Feature requests
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