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I will use this issue to track my ideas and plans I want to implement in the vts browser (and its game engine integrations).
The points here are not in any particular order.
Note that this is not a promise, it may or may not be implemented, and there is no particular roadmap for it.
change the API between the browser and renderer libraries such that meshes and textures are transferred together, bundled in gltf format.
merge as many as possible resources in a single tile together to reduce the need for multipass rendering, reduce transparency issues, and reduce number of draw calls
automatic batching of multiple tiles together to further reduce number of draw calls
remove the need for custom shaders - instead use the materials provided in gltf (with the diffuse-only/unlit material extensions)
with an exception for using our atmosphere shaders
asynchronous camera updates - move culling, tile and lod selection, etc. into separate thread - navigation only remains in the main thread - therefore significantly reducing the time needed every frame
provide world matrices (in double precision) for every tile/batch together with the gltf - this should simplify its usage in eg. collision detection
The text was updated successfully, but these errors were encountered:
My suggestion: It would be nice if the build process would work without symbolic links. Under Windows, you need admin rights for this - which you don't necessarily have in a university or company network.
My suggestion: It would be nice if the build process would work without symbolic links. Under Windows, you need admin rights for this - which you don't necessarily have in a university or company network.
settings -> update &security -> for developers -> enable developer mode. then restart. enable symlinks in git. and viola, admin rights are not required.
I will use this issue to track my ideas and plans I want to implement in the vts browser (and its game engine integrations).
The points here are not in any particular order.
Note that this is not a promise, it may or may not be implemented, and there is no particular roadmap for it.
The text was updated successfully, but these errors were encountered: