/
SpawnOva.cs
42 lines (37 loc) · 1.19 KB
/
SpawnOva.cs
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using UnityEngine;
using System.Collections;
public class SpawnOva : MonoBehaviour {
public GameObject sperm;
public Sprite ova;
public GameObject empty;
// Use this for initialization
void Start () {
transform.position = new Vector2 (sperm.rigidbody2D.position.x, sperm.rigidbody2D.position.y + 20);
InvokeRepeating ("SpawnOvaFunction", 5f , 5f);
//CallSpawnOvaFunction ();
}
/*
void CallSpawnOvaFunction()
{
print ("01");
SpawnOvaFunction ();
print ("02");
}
*/
void SpawnOvaFunction()
{
//print (1);
//yield return new WaitForSeconds (5f);
//print (2);
GameObject ovaX = (GameObject)Instantiate (empty, new Vector3(transform.position.x ,transform.position.y + 5f,transform.position.z-1), Quaternion.identity);
SpriteRenderer ovaXR = ovaX.AddComponent<SpriteRenderer>();
ovaXR.sprite = ova;
Rigidbody2D ovaRidgidBody2D = ovaX.AddComponent<Rigidbody2D> ();
ovaRidgidBody2D.gravityScale = 0.1f;
PolygonCollider2D ovaPolygonCollider2D = ovaX.AddComponent<PolygonCollider2D> ();
OvaScript ovaXScript = ovaX.AddComponent<OvaScript> ();
}
void Update () {
transform.position = new Vector2 (sperm.rigidbody2D.position.x, sperm.rigidbody2D.position.y + 10);
}
}