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CHANGE_LOG.md

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Version 0.4.8

  • Added output mapping layer
  • Geometry names can be used in commands ie tr A some_shape
  • Added workingDirectory option in freeliner_sketch.pde you can point it to a directory with freeliner files.
  • experimantal DualInputShaderLayer

Version 0.4.7

  • Added macros in the /userdata/macros for keys ctrl+(0-9)
  • Added template teams, you can tp save AB fun_effect and it will save AB and all their respective groups. You can then load them into any pair with tp load fun_effect CD.

Version 0.4.6

  • /userdata/startup add commands, each line is executed.
  • Shader sliders in webgui.
  • More stuff I forgot about.

Version 0.4.5

  • /userdata paths have changed, seperate folders for shaders geometries templates...

Version 0.4.4

  • Syphon and Spout are now implmented as layers. Check README.md for how to enable them.
  • "tp color hex" is now "tp stroke hex" "tp fill hex"

Version 0.4.3

  • Many changes, mostly around layering system and LED/DMX stuff.
  • Use the webGUI to manage layers.
  • Layer commands go something like layer layerName enable 1 or layer layerName load file.type.
  • All shaders and images are and should be stored in data/userdata with no sub directories.
  • Uniform floats for shaders can be set with layer shaderLayerName uniforms i 0.75, where i is an index 0-7.
  • Speed adjustement with seq speed 0.5 works with negative value!

Version 0.4.1

  • m is now for miscValue, d is for breakLine.
  • Deprecated brushMode, use a for animationMode to switch brushes.
  • Parameter tweaking has limits now.
  • p key is for layers, templates are by default on layer 1.
  • Rendering pipeline, light or deluxe is set in Config.pde.
  • New OSC syntax for commands. Check the README.md for info.
  • New websocket for webgui, install the processing_websockets library.
  • Autodocumentation system

Version 0.4

  • New command system.
  • Masking, hitting ctrl-m will make a mask. Any pixels with some green will be transparent.
  • Fragment shaders. p to enable disable set shader.

Version 0.3.2

  • Substantial changes, testing encouraged.
  • Effects of animationMode are transfered into the more versatile enterpolator, use the e key to change it.
  • Painters have a array of Interpolators and a getPosition(Segment) to use them.
  • Saving geometry and templates (finaly) is now with ctrl-s and loading with ctrl-o

Version 0.3.1

  • You can copy and paste templates now, ctrl-c still works the same, but you can paste with ctrl-v if you have a template selected.
  • Group add template changed, check README. (works with ctrl-b)

  • Enabler e mode 0 now really disables, even disable triggering. Replaced with 2, which prevents looping but allows triggering.
  • > for sequencer, check README.md
  • Added FreelinerConfig.pde check it out for a bunch of settings.