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morse_demo.8o
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morse_demo.8o
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# CHIP-8 Morse Code Demo
# Copyright 2015 Matthew Mikolay
# See github.com/mattmikolay/chip-8 or mattmik.com for more info.
:alias x v0 # x coordinate of current character
:alias y v1 # y coordinate of current character
:alias delay_reg v2 # Register used for general timing
:alias sound_reg v3 # Register used for beeps and boops
:const MESSAGE_X 11 # x coordinate of message top left
:const MESSAGE_Y 14 # y coordinate of message top left
:const DASH_LENGTH 15 # Duration of Morse code dash
:const DOT_LENGTH 5 # Duration of Morse code dot
:const DASH_DOT_LENGTH 20 # Duration of Morse code dash followed by dot
:const DOT_DOT_LENGTH 10 # Duration of Morse code dot followed by dot
# Duration between the printing of individual letters.
# This value should be 2 * DOT_LENGTH, as it always follows an
# extra duration of DOT_LENGTH.
:const LETTER_SEP_LENGTH 10
# Duration between the printing of complete words.
# This value should be 6 * DOT_LENGTH, as it always follows an
# extra duration of DOT_LENGTH.
:const WORD_SEP_LENGTH 30 # Duration of
# Duration of delay before erasing entire "COSMAC VIP" message
:const PAUSE_LENGTH 120
: main
clear
i := sprite_border
# Draw borders at top and bottom of screen
x := 0
loop
y := 0
sprite x y 13
y := 20
sprite x y 12
x += 8
if x != 64 then
again
y := MESSAGE_Y
: type_letters
x := MESSAGE_X
draw_c
play_dash
play_dot
play_dash
play_dot
draw_c
end_letter
x += 4
draw_o
play_dash
play_dash
play_dash
draw_o
end_letter
x += 4
draw_s
play_dot
play_dot
play_dot
draw_s
end_letter
x += 4
draw_m
play_dash
play_dash
draw_m
end_letter
x += 6
draw_a
play_dot
play_dash
draw_a
end_letter
x += 4
draw_c
play_dash
play_dot
play_dash
play_dot
draw_c
end_word
x += 9
draw_v
play_dot
play_dot
play_dot
play_dash
draw_v
end_letter
x += 4
draw_i
play_dot
play_dot
draw_i
end_letter
x += 4
draw_p
play_dot
play_dash
play_dash
play_dot
draw_p
end_word
# Draw the entire message
draw_all
# Wait a bit before erasing the text
delay_reg := PAUSE_LENGTH
delay := delay_reg
loop
delay_reg := delay
while delay_reg != 0x00
again
# Erase the entire message
draw_all
jump type_letters
: play_dash
sound_reg := DASH_LENGTH
delay_reg := DASH_DOT_LENGTH
buzzer := sound_reg
delay := delay_reg
loop
delay_reg := delay
while delay_reg != 0x00
again
return
: play_dot
sound_reg := DOT_LENGTH
delay_reg := DOT_DOT_LENGTH
buzzer := sound_reg
delay := delay_reg
loop
delay_reg := delay
while delay_reg != 0x00
again
return
: end_letter
delay_reg := LETTER_SEP_LENGTH
delay := delay_reg
loop
delay_reg := delay
while delay_reg != 0x00
again
return
: end_word
delay_reg := WORD_SEP_LENGTH
delay := delay_reg
loop
delay_reg := delay
while delay_reg != 0x00
again
return
: draw_c
i := sprite_c
sprite x y 5
return
: draw_o
i := sprite_o
sprite x y 5
return
: draw_s
i := sprite_s
sprite x y 5
return
: draw_m
i := sprite_m
sprite x y 5
return
: draw_a
i := sprite_a
sprite x y 5
return
: draw_v
i := sprite_v
sprite x y 5
return
: draw_i
i := sprite_i
sprite x y 5
return
: draw_p
i := sprite_p
sprite x y 5
return
: draw_all
x := MESSAGE_X
draw_c
x += 4
draw_o
x += 4
draw_s
x += 4
draw_m
x += 6
draw_a
x += 4
draw_c
x += 9
draw_v
x += 4
draw_i
x += 4
draw_p
return
: sprite_c
0xE0
0xA0
0x80
0xA0
0xE0
: sprite_o
0xE0
0xA0
0xA0
0xA0
0xE0
: sprite_s
0xE0
0x80
0xE0
0x20
0xE0
: sprite_m
0xF8
0xA8
0xA8
0xA8
0xA8
: sprite_a
0xE0
0xA0
0xE0
0xA0
0xA0
: sprite_v
0xA0
0xA0
0xA0
0xA0
0x40
: sprite_i
0xE0
0x40
0x40
0x40
0xE0
: sprite_p
0xE0
0xA0
0xE0
0x80
0x80
: sprite_border
0xFF
0x00
0xFF
0x00
0xFF
0x00
0xFF
0x00
0xFF
0x00
0xFF
0x00
0xFF