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public static NeedsCursor needsCursor;
...
if (needsCursor == null)
needsCursor = GetComponent<NeedsCursor>();
needsCursor.enabled = shouldDrawMainMenu;
CollectibleEntity - Corn, Hemp, Pumpkin
ConsoleUI.Log(string msg) - Console logging
Item.info.displayName.english - Nice name instead of "ak47,entity" -> Assault Rifle
public static void DrawLine (Vector2 pointA, Vector2 pointB, Color color)
{
if (Canvas.lineMaterial == null) {
Canvas.lineMaterial = new Material ("Shader \"Lines/Colored Blended\" {SubShader { Pass { BindChannels { Bind \"Color\",color } Blend SrcAlpha OneMinusSrcAlpha ZWrite Off Cull Off Fog { Mode Off }} } }");
Canvas.lineMaterial.hideFlags = (HideFlags.HideInHierarchy | HideFlags.DontSaveInEditor | HideFlags.NotEditable);
Canvas.lineMaterial.shader.hideFlags = (HideFlags.HideInHierarchy | HideFlags.DontSaveInEditor | HideFlags.NotEditable);
}
Canvas.lineMaterial.SetPass (0);
GL.Begin (1);
GL.Color (color);
GL.Vertex3 (pointA.x, pointA.y, 0f);
GL.Vertex3 (pointB.x, pointB.y, 0f);
GL.End ();
}
BasePlayer.playerModel.collision.bounds for 3D BoundingBox
Projectile.DoHit(HitInfo) -> Silent Aim?
Resource.DoHitNotify(HitInfo) -> AutoGather
The text was updated successfully, but these errors were encountered:
marzika
changed the title
Enable Cursor when menu is opened, CollectibleESP and log to Console
Enable Cursor when menu is opened, CollectibleESP and log to Console, etc.
Apr 25, 2017
CollectibleEntity - Corn, Hemp, Pumpkin
ConsoleUI.Log(string msg) - Console logging
Item.info.displayName.english - Nice name instead of "ak47,entity" -> Assault Rifle
BasePlayer.playerModel.collision.bounds for 3D BoundingBox
Projectile.DoHit(HitInfo) -> Silent Aim?
Resource.DoHitNotify(HitInfo) -> AutoGather
The text was updated successfully, but these errors were encountered: