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This is not currently possible in Tiled without a massive performance hit, AFAIK. There is already a plan to write a different renderer that would allow blending modes and even custom shaders: https://github.com/mapeditor/tiled/wiki/New-Hardware-Renderer
Images intended to be rendered with blend modes other than alpha blend don't display accurately in Tiled.
It would be great if layers had a blend mode property, choices would include additive, multiplied, subtractive, and default alpha blend.
Currently, I just a custom property to set the blend mode in my engine, but obviously this doesn't fix it rendering inaccurately in Tiled.
Demo:
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