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Feature: rebuild the MHX2 rig. #53

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Aranuvir opened this issue Jun 13, 2019 · 2 comments
Open

Feature: rebuild the MHX2 rig. #53

Aranuvir opened this issue Jun 13, 2019 · 2 comments

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@Aranuvir
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I really like the sophisticated fk/ik rig With the option to switch the kinematics for each body part individually.
Actually it would be good to have a set of rigs with different complexity for different use cases.

@maddes8cht
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SO sad noone seems to work on this.
Having a more sophisticated fk/ik rig should be a key feature.
Maybe additional or other advanced rigs to be implemented could be blenrig.
It's well documented and very powerful.

https://cloud.blender.org/p/blenrig/56966411c379cf44546120e8

Of course one can apply blenrig himself on a character -but it would be great to be able to chose a full fledged blenrig from makehuman.

@DummiesBelow
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DummiesBelow commented Jul 18, 2020

What I would love is if this addon would be compatible with Rigify. I know without the addon, you could export a mhx2, then when importing that to blender, you have the option to import as Rigify, I wonder if that feature would be possible within this plugin.

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