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Implement interaction events as standard events like pointer events (pointerdown, pointermove, click, etc) #177

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trusktr opened this issue Jan 4, 2019 · 0 comments · May be fixed by #254

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@trusktr
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trusktr commented Jan 4, 2019

The idea here is that we can do standard things like

mesh.addEventListener('click', event => {
  // but we get additional new properties for 3D
  console.log(event.offsetZ, event.worldX, etc)
})
@trusktr trusktr created this issue from a note in General (Backlog) Jan 4, 2019
@trusktr trusktr moved this from Backlog to TODO in General Jan 4, 2019
@trusktr trusktr added this to To do in Complete Initial API Jan 4, 2019
@trusktr trusktr modified the milestone: Complete API Jan 5, 2019
@trusktr trusktr added this to the Initial API milestone Oct 26, 2020
@trusktr trusktr changed the title Make an event system which includes interacting with WebGL objects, event bubbling, etc Implement interaction events as standard events like pointer events (pointerdown, pointermove, click, etc) Oct 16, 2023
@trusktr trusktr linked a pull request Oct 16, 2023 that will close this issue
25 tasks
@trusktr trusktr linked a pull request Oct 16, 2023 that will close this issue
25 tasks
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