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Hey, I'm curious if this library aims to ONLY follow lua specification. I'm a big fan of the Roblox game engine, which uses a modified lua runtime, and has "continue" implemented for skipping certain iterations in loops. I've grown to really like it, and was thinking about implementing it myself in LuaJ. Though, I wouldn't want to constantly have to maintain it myself, being in my own fork...
Would a change like this be accepted?
The text was updated successfully, but these errors were encountered:
orange451
changed the title
NON Lua specification calls?
NON Lua specification operations?
Apr 10, 2021
Hey, I'm curious if this library aims to ONLY follow lua specification. I'm a big fan of the Roblox game engine, which uses a modified lua runtime, and has "continue" implemented for skipping certain iterations in loops. I've grown to really like it, and was thinking about implementing it myself in LuaJ. Though, I wouldn't want to constantly have to maintain it myself, being in my own fork...
Would a change like this be accepted?
The text was updated successfully, but these errors were encountered: