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Looks like it is the only actively maintained 2D rendering library in Rust. But it is hard to find learn from the blogs without any documentation or tutorial. Are the examples and the source code itself the only way to learn it?
The text was updated successfully, but these errors were encountered:
The integration examples (such as examples/with_winit) are probably the best place to look at for learning how to use the library. The crate technically hasn't been published yet so the API is in flux and there isn't really a tutorial.
Currently a lot of the knowledge about the technology itself is spread across Raph's blog posts and the code as you pointed out. There is some documentation in docs but it's a bit outdated. We have plans to put together a detailed technical write up and start building out the Wiki but that's been moving slowly. I expect a lot of it to materialize going into early next year.
I'm currently evaluating different 2D rendering libraries for our company internal image generator.
As @armansito already said your best way of getting startet with Vello is using the example Project's.
I've just cloned it copied one of the examples and chiseled everything away i didn't need to have a basic Project.
I've settled on Rust Skia for my current project as it's more mature, and you can transfer a lot of examples from other Skia wrappers.
But i will definitely keep an eye out for the future of Vello.
Looks like it is the only actively maintained 2D rendering library in Rust. But it is hard to find learn from the blogs without any documentation or tutorial. Are the examples and the source code itself the only way to learn it?
The text was updated successfully, but these errors were encountered: