You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The platform is Qcom snapdragon 888.
If I use "FragColor = texture(Source, vTexCoord);" that no use this feature, there is no problem. Fsr-pass1.slang also has this problem which seems that the Source texture cause the issue.
Thanks for your fsr demo for opengl.
I have applied the shader fsr-pass0.slang on my opengles platform, the input picture is raw rgba8888, but the output picture is just pure red color.
Can you give any advice?
The text was updated successfully, but these errors were encountered: